make recipe selection and buffers of smelter and reprocessing plant behave like other buildings, except that a recipe may be chosen automatically
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@@ -67,12 +67,6 @@ void ConstructionSystem::tick(FactoryState& state, BeltSystem& belts, Tick curre
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{
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initSalvageBayBuffer(m_config, building);
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}
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else if (isAutoRecipeBuildingType(building.type))
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{
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// Smelter/Reprocessing Plant need no recipe selection; buffers are set
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// up from all recipes of the type (REQ-BLD-SMELTER, REQ-BLD-REPROCESSING).
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initAutoBuffers(m_config, building);
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}
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else if (!building.recipeId.empty())
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{
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if (building.type == BuildingType::Shipyard)
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