make recipe selection and buffers of smelter and reprocessing plant behave like other buildings, except that a recipe may be chosen automatically
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@@ -18,10 +18,6 @@
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// REQ-MAT-OUTPUT-BUFFER).
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void initBuffers(Building& b, const RecipeDef& recipe);
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// Buffers for an auto-recipe building (Smelter, Reprocessing Plant), unioned over
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// every recipe of its type (REQ-BLD-SMELTER, REQ-BLD-REPROCESSING).
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void initAutoBuffers(const GameConfig& config, Building& b);
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// Buffers for a shipyard: its schematic's materials plus those of every placed
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// module (REQ-BLD-SHIPYARD).
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void initShipyardBuffers(const GameConfig& config, Building& b);
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