Unify tunnel build mode into a single Tunnel button
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@@ -16,7 +16,7 @@ surface_mask = ["<A>"]
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[[building]]
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id = "tunnel_entry"
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tooltip = "Sends items underground to a matching tunnel exit, letting belts cross."
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tooltip = "Sends items underground so belts can cross. Places an entry, or an exit when it would connect to a matching entry under the cursor."
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cost = 5
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player_placeable = true
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construction_time_seconds = 0.5
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@@ -351,6 +351,7 @@ selected_outline = "#ffff00" # outline drawn around currently-selected buildin
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copy_config = "#33ccff66" # copy-settings eligible-target tint + copy/paste flash (REQ-BLD-COPY-CONFIG-FEEDBACK)
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locked_asteroid = "#0000007f" # tint over the asteroid left of the buildable edge (not yet unlocked by expansion)
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modal_dim = "#00000099" # semi-transparent black dim behind modal dialogs/menus (REQ-UI-MODAL-DIM)
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tunnel_preview = "#00ff0055" # tunnel connection preview: matched end + tiles between (REQ-BLD-TUNNEL-MODE)
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# -----------------------------------------------------------------------------
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# Schematic-drop toasts (REQ-UI-SCHEMATIC-TOAST)
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