remove duplicate findBuildingDef from BuildingSystem
BuildingSystem::findBuildingDef was a byte-equivalent re-implementation of BuildingsConfig::findBuildingDef. Same cleanup as the GameWorldView copy; this one sits in the sim layer, so it was missed by both earlier passes. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GH8ZMRY3vhxxXcaUxBqxkk
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@@ -267,7 +267,6 @@ private:
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// the status light (REQ-UI-STATUS-LIGHT).
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bool hasInputsToStart(const Building& b) const;
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const BuildingDef* findBuildingDef(BuildingType type) const;
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void initBuffers(Building& b, const RecipeDef& recipe) const;
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// Buffers for an auto-recipe building (Smelter, Reprocessing Plant): input
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// caps span the union of every recipe of the building's type; no player
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