show the available controls in a panel over the world

This commit is contained in:
2026-08-07 18:48:01 +02:00
parent 68a43a7d98
commit 980fad272f
9 changed files with 466 additions and 0 deletions

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@@ -114,6 +114,10 @@ public:
// build mode and the selection.
ControlContext getControlContext() const;
// Name of the blueprint being placed, for the controls panel's heading. Empty while
// no blueprint is active and for the unnamed temporary one (REQ-UI-BLUEPRINT-TEMP).
QString getActiveBlueprintName() const;
protected:
void initializeGL() override;
void paintGL() override;