show the available controls in a panel over the world
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@@ -114,6 +114,10 @@ public:
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// build mode and the selection.
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ControlContext getControlContext() const;
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// Name of the blueprint being placed, for the controls panel's heading. Empty while
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// no blueprint is active and for the unnamed temporary one (REQ-UI-BLUEPRINT-TEMP).
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QString getActiveBlueprintName() const;
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protected:
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void initializeGL() override;
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void paintGL() override;
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