replay: record every run to a replay file (Phase 2)
Hooks a recorder into the command chokepoint so each run is written to disk as it plays, ready for playback in Phase 3. - ReplayRecorder (lib): line-oriented append-friendly file — keyed header (version, build, seed, config_hash, timestamp), then '---', then tick-tagged command lines interleaved with "# checksum <tick> <hex>" RNG fingerprints. Each line is flushed so a crash leaves a valid partial file. Config hash is a 64-bit FNV over the config dir's *.toml files; build tag is __DATE__/__TIME__. - CommandSerializer (lib): per-command text (length-prefixed variable parts; ship layouts and splitter filters serialized inline). Reset is a file boundary, never a stream entry. - CommandManager owns an optional ReplayRecorder: drain() records each applied command + a post-apply checksum; a drained Reset rolls to a new file; recordTickCheckpoint() (called per tick from onFrame) writes a checksum every 30 ticks. - Random seed generated in main and on restart (std::random_device); Simulation retains it via getSeed() for the header. - GameWorldView attaches the recorder at construction (first file + tick-0 checksum); replays land in <data>/replays named <timestamp>_<seed>.replay. ReplayRecorderTest covers serialization, file well-formedness, file rolling, and the CommandManager drain->record integration. Full suite green (346 cases / 3377 assertions); app, tests, and balancing all build. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DUsFgd2Ga6pmLz8giS8WUn
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src/lib/sim/CommandSerializer.h
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src/lib/sim/CommandSerializer.h
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#pragma once
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#include <string>
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struct Command;
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// Serializes a command to a single-line, space-delimited token sequence for the
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// replay file (see docs/replay_design.md "File format: line-oriented ...").
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// Config ids (building types, recipes, items, modules) are whitespace-free
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// identifiers, so space delimiting is unambiguous; variable-length parts are
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// length-prefixed so the matching parser (added in Phase 3) is unambiguous.
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//
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// Reset is a file boundary (it rolls the replay file), not a stream entry, so it
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// is never serialized here.
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std::string serializeCommand(const Command& command);
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