Use std::optional instead of sentinel values for absent data

This commit is contained in:
2026-07-20 20:27:20 +02:00
parent 1cdafb7bcd
commit 9622fa4345
32 changed files with 228 additions and 209 deletions

View File

@@ -40,7 +40,6 @@ Simulation::Simulation(GameConfig config, unsigned int seed)
, m_nextBuildingId(1)
, m_buildingBlocksStock(m_config.world.startingBuildingBlocks)
, m_gameOver(false)
, m_hqBuildingId(kInvalidBuildingId)
, m_hqProxyEntity(entt::null)
, m_playerStation1Entity(entt::null)
, m_playerStation2Entity(entt::null)
@@ -137,7 +136,7 @@ void Simulation::reset(unsigned int seed)
m_gameOver = false;
m_isWon = false;
m_artifactCount = 0;
m_hqBuildingId = kInvalidBuildingId;
m_hqBuildingId = std::nullopt;
m_hqProxyEntity = entt::null;
m_playerStation1Entity = entt::null;
m_playerStation2Entity = entt::null;
@@ -217,11 +216,12 @@ void Simulation::apply(const Command& command)
case CommandKind::PlaceBuilding:
{
const PlaceBuildingCommand& c = static_cast<const PlaceBuildingCommand&>(command);
const BuildingId id = tryPlaceBuilding(c.type, c.anchor, c.rotation);
if (id == kInvalidBuildingId)
const std::optional<BuildingId> placed = tryPlaceBuilding(c.type, c.anchor, c.rotation);
if (!placed.has_value())
{
break;
}
const BuildingId id = *placed;
if (c.recipeId.has_value())
{
m_buildingSystem->setRecipe(id, *c.recipeId);
@@ -237,31 +237,31 @@ void Simulation::apply(const Command& command)
break;
}
case CommandKind::Demolish:
demolish(static_cast<const DemolishCommand&>(command).id);
demolish(*static_cast<const DemolishCommand&>(command).id);
break;
case CommandKind::RotateInPlace:
{
const RotateInPlaceCommand& c = static_cast<const RotateInPlaceCommand&>(command);
m_buildingSystem->rotateInPlace(c.id, c.newRotation);
m_buildingSystem->rotateInPlace(*c.id, c.newRotation);
break;
}
case CommandKind::SetRecipe:
{
const SetRecipeCommand& c = static_cast<const SetRecipeCommand&>(command);
m_buildingSystem->setRecipe(c.id, c.recipeId);
m_buildingSystem->setRecipe(*c.id, c.recipeId);
break;
}
case CommandKind::SetShipLayout:
{
const SetShipLayoutCommand& c = static_cast<const SetShipLayoutCommand&>(command);
m_buildingSystem->setShipLayout(c.id, c.layout);
m_buildingSystem->setShipLayout(*c.id, c.layout);
break;
}
case CommandKind::SetSiteSplitterFilters:
{
const SetSiteSplitterFiltersCommand& c =
static_cast<const SetSiteSplitterFiltersCommand&>(command);
m_buildingSystem->setSiteSplitterFilters(c.id, c.filterA, c.filterB);
m_buildingSystem->setSiteSplitterFilters(*c.id, c.filterA, c.filterB);
break;
}
case CommandKind::SetSplitterFilters:
@@ -1193,11 +1193,11 @@ bool Simulation::isModuleSchematicUnlocked(const std::string& moduleId) const
return it->second.unlocked;
}
BuildingId Simulation::tryPlaceBuilding(BuildingType type, QPoint anchor, Rotation rotation)
std::optional<BuildingId> Simulation::tryPlaceBuilding(BuildingType type, QPoint anchor, Rotation rotation)
{
if (!m_buildingSystem->isPlacementValid(type, anchor, rotation))
{
return kInvalidBuildingId;
return std::nullopt;
}
int cost = 0;
@@ -1211,7 +1211,7 @@ BuildingId Simulation::tryPlaceBuilding(BuildingType type, QPoint anchor, Rotati
}
if (m_buildingBlocksStock < cost)
{
return kInvalidBuildingId;
return std::nullopt;
}
m_buildingBlocksStock -= cost;
return m_buildingSystem->place(type, anchor, rotation, m_currentTick);