Use std::optional instead of sentinel values for absent data
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@@ -40,7 +40,6 @@ Simulation::Simulation(GameConfig config, unsigned int seed)
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, m_nextBuildingId(1)
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, m_buildingBlocksStock(m_config.world.startingBuildingBlocks)
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, m_gameOver(false)
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, m_hqBuildingId(kInvalidBuildingId)
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, m_hqProxyEntity(entt::null)
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, m_playerStation1Entity(entt::null)
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, m_playerStation2Entity(entt::null)
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@@ -137,7 +136,7 @@ void Simulation::reset(unsigned int seed)
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m_gameOver = false;
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m_isWon = false;
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m_artifactCount = 0;
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m_hqBuildingId = kInvalidBuildingId;
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m_hqBuildingId = std::nullopt;
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m_hqProxyEntity = entt::null;
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m_playerStation1Entity = entt::null;
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m_playerStation2Entity = entt::null;
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@@ -217,11 +216,12 @@ void Simulation::apply(const Command& command)
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case CommandKind::PlaceBuilding:
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{
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const PlaceBuildingCommand& c = static_cast<const PlaceBuildingCommand&>(command);
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const BuildingId id = tryPlaceBuilding(c.type, c.anchor, c.rotation);
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if (id == kInvalidBuildingId)
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const std::optional<BuildingId> placed = tryPlaceBuilding(c.type, c.anchor, c.rotation);
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if (!placed.has_value())
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{
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break;
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}
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const BuildingId id = *placed;
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if (c.recipeId.has_value())
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{
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m_buildingSystem->setRecipe(id, *c.recipeId);
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@@ -237,31 +237,31 @@ void Simulation::apply(const Command& command)
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break;
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}
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case CommandKind::Demolish:
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demolish(static_cast<const DemolishCommand&>(command).id);
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demolish(*static_cast<const DemolishCommand&>(command).id);
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break;
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case CommandKind::RotateInPlace:
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{
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const RotateInPlaceCommand& c = static_cast<const RotateInPlaceCommand&>(command);
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m_buildingSystem->rotateInPlace(c.id, c.newRotation);
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m_buildingSystem->rotateInPlace(*c.id, c.newRotation);
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break;
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}
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case CommandKind::SetRecipe:
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{
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const SetRecipeCommand& c = static_cast<const SetRecipeCommand&>(command);
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m_buildingSystem->setRecipe(c.id, c.recipeId);
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m_buildingSystem->setRecipe(*c.id, c.recipeId);
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break;
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}
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case CommandKind::SetShipLayout:
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{
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const SetShipLayoutCommand& c = static_cast<const SetShipLayoutCommand&>(command);
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m_buildingSystem->setShipLayout(c.id, c.layout);
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m_buildingSystem->setShipLayout(*c.id, c.layout);
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break;
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}
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case CommandKind::SetSiteSplitterFilters:
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{
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const SetSiteSplitterFiltersCommand& c =
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static_cast<const SetSiteSplitterFiltersCommand&>(command);
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m_buildingSystem->setSiteSplitterFilters(c.id, c.filterA, c.filterB);
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m_buildingSystem->setSiteSplitterFilters(*c.id, c.filterA, c.filterB);
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break;
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}
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case CommandKind::SetSplitterFilters:
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@@ -1193,11 +1193,11 @@ bool Simulation::isModuleSchematicUnlocked(const std::string& moduleId) const
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return it->second.unlocked;
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}
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BuildingId Simulation::tryPlaceBuilding(BuildingType type, QPoint anchor, Rotation rotation)
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std::optional<BuildingId> Simulation::tryPlaceBuilding(BuildingType type, QPoint anchor, Rotation rotation)
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{
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if (!m_buildingSystem->isPlacementValid(type, anchor, rotation))
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{
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return kInvalidBuildingId;
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return std::nullopt;
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}
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int cost = 0;
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@@ -1211,7 +1211,7 @@ BuildingId Simulation::tryPlaceBuilding(BuildingType type, QPoint anchor, Rotati
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}
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if (m_buildingBlocksStock < cost)
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{
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return kInvalidBuildingId;
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return std::nullopt;
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}
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m_buildingBlocksStock -= cost;
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return m_buildingSystem->place(type, anchor, rotation, m_currentTick);
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