Use std::optional instead of sentinel values for absent data
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@@ -58,7 +58,7 @@ struct ArenaStatus
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TeamStatus teams[2];
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bool finished = false;
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int winnerTeam = -1; // 0 or 1 when finished; -1 while running
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std::optional<int> winnerTeam; // 0 or 1 when finished; nullopt while running
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// Game time the fight has lasted (simulated ticks * fixed tick duration).
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// Meaningful once finished; the battle duration shown for completed runs.
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double durationSeconds = 0.0;
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@@ -80,7 +80,7 @@ public:
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ArenaStatus getStatus() const;
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bool isFinished() const;
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int getWinnerTeam() const;
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std::optional<int> getWinnerTeam() const;
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Tick getCurrentTick() const;
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const ArenaConfig& getArenaConfig() const;
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@@ -122,7 +122,7 @@ private:
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entt::entity m_team2HqEntity;
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bool m_finished;
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int m_winnerTeam;
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std::optional<int> m_winnerTeam;
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std::atomic<bool> m_stopRequested;
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// Static accumulated threat per team, computed once from the configured roster.
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