Use std::optional instead of sentinel values for absent data

This commit is contained in:
2026-07-20 20:27:20 +02:00
parent 1cdafb7bcd
commit 9622fa4345
32 changed files with 228 additions and 209 deletions

View File

@@ -44,7 +44,6 @@ ArenaSimulation::ArenaSimulation(const GameConfig& gameConfig,
, m_team1HqEntity(entt::null)
, m_team2HqEntity(entt::null)
, m_finished(false)
, m_winnerTeam(-1)
, m_stopRequested(false)
{
m_buildingSystem = std::make_unique<BuildingSystem>(
@@ -473,7 +472,7 @@ bool ArenaSimulation::isFinished() const
return m_finished;
}
int ArenaSimulation::getWinnerTeam() const
std::optional<int> ArenaSimulation::getWinnerTeam() const
{
return m_winnerTeam;
}

View File

@@ -58,7 +58,7 @@ struct ArenaStatus
TeamStatus teams[2];
bool finished = false;
int winnerTeam = -1; // 0 or 1 when finished; -1 while running
std::optional<int> winnerTeam; // 0 or 1 when finished; nullopt while running
// Game time the fight has lasted (simulated ticks * fixed tick duration).
// Meaningful once finished; the battle duration shown for completed runs.
double durationSeconds = 0.0;
@@ -80,7 +80,7 @@ public:
ArenaStatus getStatus() const;
bool isFinished() const;
int getWinnerTeam() const;
std::optional<int> getWinnerTeam() const;
Tick getCurrentTick() const;
const ArenaConfig& getArenaConfig() const;
@@ -122,7 +122,7 @@ private:
entt::entity m_team2HqEntity;
bool m_finished;
int m_winnerTeam;
std::optional<int> m_winnerTeam;
std::atomic<bool> m_stopRequested;
// Static accumulated threat per team, computed once from the configured roster.

View File

@@ -76,7 +76,6 @@ BalancingWindow::BalancingWindow(const BalancingConfig& balancingConfig,
, m_balancingConfigPath(balancingConfigPath)
, m_nextSeed(0)
, m_inspectWindow(nullptr)
, m_inspectedArenaIndex(-1)
{
m_visuals = VisualsLoader::load(m_configDir + "/visuals.toml");
setWindowTitle(tr("DotaFactory — Balancing Tool"));
@@ -184,10 +183,10 @@ void BalancingWindow::pollStatuses()
}
}
if (m_inspectedSim && m_inspectedArenaIndex >= 0)
if (m_inspectedSim && m_inspectedArenaIndex.has_value())
{
const ArenaStatus status = m_inspectedSim->getStatus();
m_arenas[static_cast<std::size_t>(m_inspectedArenaIndex)].widget->updateStatus(status);
m_arenas[static_cast<std::size_t>(*m_inspectedArenaIndex)].widget->updateStatus(status);
}
updateButtons();
@@ -255,13 +254,13 @@ void BalancingWindow::inspectArena(int index)
delete m_inspectWindow;
m_inspectWindow = nullptr;
if (m_inspectedSim && m_inspectedArenaIndex >= 0
if (m_inspectedSim && m_inspectedArenaIndex.has_value()
&& !m_inspectedSim->isFinished())
{
m_arenas[static_cast<std::size_t>(m_inspectedArenaIndex)].widget->resetToGrey();
m_arenas[static_cast<std::size_t>(*m_inspectedArenaIndex)].widget->resetToGrey();
}
m_inspectedSim.reset();
m_inspectedArenaIndex = -1;
m_inspectedArenaIndex = std::nullopt;
}
ArenaEntry& entry = m_arenas[static_cast<std::size_t>(index)];
@@ -297,16 +296,16 @@ void BalancingWindow::closeInspectWindow()
m_inspectWindow->deleteLater();
m_inspectWindow = nullptr;
if (m_inspectedArenaIndex >= 0 && m_inspectedSim)
if (m_inspectedArenaIndex.has_value() && m_inspectedSim)
{
if (!m_inspectedSim->isFinished())
{
m_arenas[static_cast<std::size_t>(m_inspectedArenaIndex)].widget->resetToGrey();
m_arenas[static_cast<std::size_t>(*m_inspectedArenaIndex)].widget->resetToGrey();
}
}
m_inspectedSim.reset();
m_inspectedArenaIndex = -1;
m_inspectedArenaIndex = std::nullopt;
setMainControlsEnabled(true);
updateButtons();
}

View File

@@ -1,6 +1,7 @@
#pragma once
#include <memory>
#include <optional>
#include <string>
#include <thread>
#include <vector>
@@ -78,6 +79,6 @@ private:
QTimer* m_pollTimer;
InspectWindow* m_inspectWindow;
int m_inspectedArenaIndex;
std::optional<int> m_inspectedArenaIndex; // nullopt = no arena inspected
std::unique_ptr<ArenaSimulation> m_inspectedSim;
};