change repair_tool application and add beams for salvager and repair_tool

This commit is contained in:
2026-06-18 22:14:09 +02:00
parent 7924e037aa
commit 9573b9789a
37 changed files with 498 additions and 199 deletions

View File

@@ -16,7 +16,7 @@
#include "BuildingType.h"
#include "BuildingId.h"
#include "EventHandler.h"
#include "WeaponFiredEvent.h"
#include "BeamFiredEvent.h"
#include "GameConfig.h"
#include "Rotation.h"
#include "Tick.h"
@@ -52,7 +52,7 @@ public:
// Returns all fire events accumulated since the last drain, clearing the
// internal queue. Call once per rendered frame (REQ-SHP-FIRING-BEAM).
std::vector<WeaponFiredEvent> drainWeaponFiredEvents();
std::vector<BeamFiredEvent> drainBeamFiredEvents();
// Returns the pending schematic choices (empty if no drop is pending).
const std::vector<SchematicChoiceOption>& getPendingSchematicChoices() const;
@@ -192,6 +192,6 @@ private:
std::unique_ptr<WaveSystem> m_waveSystem;
std::unique_ptr<CombatSystem> m_combatSystem;
std::vector<WeaponFiredEvent> m_weaponFiredEvents;
std::vector<BeamFiredEvent> m_beamFiredEvents;
std::vector<SchematicChoiceOption> m_pendingSchematicChoices;
};