change repair_tool application and add beams for salvager and repair_tool
This commit is contained in:
@@ -13,7 +13,7 @@
|
||||
#include "BuildingId.h"
|
||||
|
||||
#include "entt/entity/entity.hpp"
|
||||
#include "WeaponFiredEvent.h"
|
||||
#include "BeamFiredEvent.h"
|
||||
#include "GameConfig.h"
|
||||
#include "Tick.h"
|
||||
|
||||
@@ -61,7 +61,7 @@ public:
|
||||
void requestStop();
|
||||
|
||||
void tickOnce();
|
||||
std::vector<WeaponFiredEvent> drainWeaponFiredEvents();
|
||||
std::vector<BeamFiredEvent> drainBeamFiredEvents();
|
||||
|
||||
ArenaStatus status() const;
|
||||
bool isFinished() const;
|
||||
@@ -112,7 +112,7 @@ private:
|
||||
// Static accumulated threat per team, computed once from the configured roster.
|
||||
double m_teamThreat[2] = {0.0, 0.0};
|
||||
|
||||
std::vector<WeaponFiredEvent> m_weaponFiredEvents;
|
||||
std::vector<BeamFiredEvent> m_beamFiredEvents;
|
||||
|
||||
mutable std::mutex m_statusMutex;
|
||||
ArenaStatus m_status;
|
||||
|
||||
Reference in New Issue
Block a user