change repair_tool application and add beams for salvager and repair_tool

This commit is contained in:
2026-06-18 22:14:09 +02:00
parent 7924e037aa
commit 9573b9789a
37 changed files with 498 additions and 199 deletions

View File

@@ -13,7 +13,7 @@
#include "BuildingId.h"
#include "entt/entity/entity.hpp"
#include "WeaponFiredEvent.h"
#include "BeamFiredEvent.h"
#include "GameConfig.h"
#include "Tick.h"
@@ -61,7 +61,7 @@ public:
void requestStop();
void tickOnce();
std::vector<WeaponFiredEvent> drainWeaponFiredEvents();
std::vector<BeamFiredEvent> drainBeamFiredEvents();
ArenaStatus status() const;
bool isFinished() const;
@@ -112,7 +112,7 @@ private:
// Static accumulated threat per team, computed once from the configured roster.
double m_teamThreat[2] = {0.0, 0.0};
std::vector<WeaponFiredEvent> m_weaponFiredEvents;
std::vector<BeamFiredEvent> m_beamFiredEvents;
mutable std::mutex m_statusMutex;
ArenaStatus m_status;