implement ui

This commit is contained in:
2026-04-20 20:33:37 +02:00
parent 498b97db20
commit 94123e93d6
19 changed files with 2312 additions and 19 deletions

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@@ -0,0 +1,51 @@
#pragma once
#include <string>
#include <vector>
#include <QWidget>
#include "EntityId.h"
#include "GameConfig.h"
class Simulation;
class QLabel;
class QComboBox;
class QPushButton;
class QVBoxLayout;
class SelectedBuildingPanel : public QWidget
{
Q_OBJECT
public:
SelectedBuildingPanel(Simulation* sim, const GameConfig* config,
QWidget* parent = nullptr);
public slots:
void onSelectionChanged(const std::vector<EntityId>& ids);
private slots:
void onRecipeChanged(int comboIndex);
void onClearBelt();
private:
void rebuild();
void clearContent();
void buildEmpty();
void buildSingle(EntityId id);
void buildMulti(const std::vector<EntityId>& ids);
Simulation* m_sim;
const GameConfig* m_config;
std::vector<EntityId> m_selection;
QVBoxLayout* m_layout;
QLabel* m_titleLabel;
QComboBox* m_recipeCombo;
QPushButton* m_clearBeltBtn;
QLabel* m_buffersLabel;
EntityId m_singleId;
std::string m_currentRecipeId;
};