implement ui
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36
src/ui/BuildButtonGrid.h
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36
src/ui/BuildButtonGrid.h
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#pragma once
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#include <map>
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#include <vector>
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#include <QWidget>
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#include "BuildingType.h"
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#include "GameConfig.h"
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class QPushButton;
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class BuildButtonGrid : public QWidget
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{
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Q_OBJECT
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public:
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BuildButtonGrid(const GameConfig* config, QWidget* parent = nullptr);
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void updateAffordability(int buildingBlocks);
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void clearActiveButton();
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signals:
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void buildingTypeSelected(BuildingType type);
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void builderModeExited();
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private slots:
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void onBuildButton(int index);
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private:
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const GameConfig* m_config;
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std::vector<BuildingType> m_types;
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std::vector<QPushButton*> m_buttons;
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std::map<BuildingType, int> m_costs;
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int m_activeIndex;
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};
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