extract Simulation::initializeSubsystems
The constructor and reset() held a character-for-character identical 26-line subsystem construction block, including three capturing lambdas. Both run before the first tick, so the closures can be shared. Order is unchanged. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01GH8ZMRY3vhxxXcaUxBqxkk
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@@ -165,6 +165,11 @@ private:
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BuildingId allocateBuildingId(); // Strictly increasing; never returns kInvalidBuildingId.
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// (Re-)create every owned subsystem. Shared by the constructor and reset();
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// the construction order is load-bearing for determinism, so both paths must
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// go through here. Only called before the first tick of a run.
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void initializeSubsystems();
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// Populate HQ, player defence stations, and the first enemy station set.
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void placeInitialStructures();
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