drop the dead payloads from the state-change events
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@@ -2,14 +2,11 @@
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#define TICK_ADVANCED_EVENT_H
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#include "Event.h"
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#include "Tick.h"
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// Fired when the simulation tick advances. Carries no payload — subscribers
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// re-read Simulation::getCurrentTick().
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class TickAdvancedEvent : public Event
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{
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public:
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explicit TickAdvancedEvent(Tick tick) : tick(tick) {}
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const Tick tick;
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};
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#endif // TICK_ADVANCED_EVENT_H
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