drop the dead payloads from the state-change events
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@@ -3,12 +3,10 @@
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#include "Event.h"
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// Fired when the building block stock changes. Carries no payload — subscribers
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// re-read Simulation::getBuildingBlocksStock().
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class BuildingBlocksChangedEvent : public Event
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{
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public:
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explicit BuildingBlocksChangedEvent(int blocks) : blocks(blocks) {}
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const int blocks;
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};
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#endif // BUILDING_BLOCKS_CHANGED_EVENT_H
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