drop the dead payloads from the state-change events
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@@ -2,10 +2,9 @@
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#include "Event.h"
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// Fired when the collected artifact count changes. Carries no payload —
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// subscribers re-read Simulation::getArtifactCount(), and the win count from
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// world.artifacts.artifactWinCount.
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class ArtifactCountChangedEvent : public Event
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{
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public:
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ArtifactCountChangedEvent(int count, int winCount) : count(count), winCount(winCount) {}
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const int count;
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const int winCount;
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};
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