name recipes after their process, not their product
Recipe display names come from the id, so a recipe that shared its id with its output item showed the item's name back to the player. Every recipe id now names the process that runs it: iron_mining, quartz_reduction, steel_rolling, chip_etching, the *_framing hulls, the *_kit module prefabs, and the drop-only shortcuts as direct_rolling/-etching/-hardening. The three shortcut unlock groups are renamed with their recipes, since a group's name is derived from its id the same way. Blueprints and replays store recipe ids, so files recorded before this rename lose their miner and assembler recipe selections. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
This commit is contained in:
@@ -6,6 +6,10 @@
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# realized: tier 1 ratios are 1:1, tier 2 ratios are 2:3, tier 3+ ratios
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# realized: tier 1 ratios are 1:1, tier 2 ratios are 2:3, tier 3+ ratios
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# are deliberately strange.
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# are deliberately strange.
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#
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#
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# A recipe id names the process, not the product — the display name shown in
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# the UI is derived from it — so an item and the recipe that makes it never
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# carry the same name.
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#
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# Input chain per game phase — each phase transition adds exactly one new
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# Input chain per game phase — each phase transition adds exactly one new
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# base input:
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# base input:
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#
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#
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@@ -27,21 +31,21 @@
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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[[recipe]]
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[[recipe]]
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id = "mine_iron_ore"
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id = "iron_mining"
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building = "miner"
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building = "miner"
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inputs = []
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inputs = []
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outputs = [{item = "iron_ore", amount = 1}]
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outputs = [{item = "iron_ore", amount = 1}]
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duration_seconds = 1.0
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duration_seconds = 1.0
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[[recipe]]
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[[recipe]]
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id = "mine_copper_ore"
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id = "copper_mining"
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building = "miner"
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building = "miner"
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inputs = []
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inputs = []
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outputs = [{item = "copper_ore", amount = 1}]
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outputs = [{item = "copper_ore", amount = 1}]
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duration_seconds = 1.0
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duration_seconds = 1.0
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[[recipe]]
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[[recipe]]
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id = "mine_quartz"
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id = "quartz_mining"
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building = "miner"
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building = "miner"
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inputs = []
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inputs = []
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outputs = [{item = "quartz", amount = 1}]
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outputs = [{item = "quartz", amount = 1}]
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@@ -52,21 +56,21 @@ duration_seconds = 2.0
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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[[recipe]]
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[[recipe]]
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id = "iron_ingot"
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id = "iron_smelting"
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building = "smelter"
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building = "smelter"
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inputs = [{item = "iron_ore", amount = 1}]
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inputs = [{item = "iron_ore", amount = 1}]
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outputs = [{item = "iron_ingot", amount = 1}]
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outputs = [{item = "iron_ingot", amount = 1}]
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duration_seconds = 1.0
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duration_seconds = 1.0
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[[recipe]]
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[[recipe]]
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id = "copper_ingot"
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id = "copper_smelting"
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building = "smelter"
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building = "smelter"
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inputs = [{item = "copper_ore", amount = 1}]
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inputs = [{item = "copper_ore", amount = 1}]
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outputs = [{item = "copper_ingot", amount = 1}]
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outputs = [{item = "copper_ingot", amount = 1}]
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duration_seconds = 1.0
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duration_seconds = 1.0
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[[recipe]]
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[[recipe]]
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id = "silicon"
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id = "quartz_reduction"
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building = "smelter"
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building = "smelter"
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inputs = [{item = "quartz", amount = 1}]
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inputs = [{item = "quartz", amount = 1}]
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outputs = [{item = "silicon", amount = 1}]
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outputs = [{item = "silicon", amount = 1}]
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@@ -90,7 +94,7 @@ duration_seconds = 1.0
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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[[recipe]]
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[[recipe]]
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id = "reprocessing_cycle"
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id = "scrap_reprocessing"
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building = "reprocessing_plant"
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building = "reprocessing_plant"
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inputs = [{item = "scrap", amount = 4}]
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inputs = [{item = "scrap", amount = 4}]
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duration_seconds = 4.0
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duration_seconds = 4.0
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@@ -120,21 +124,21 @@ duration_seconds = 4.0
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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[[recipe]]
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[[recipe]]
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id = "steel_plate"
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id = "steel_rolling"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 2}]
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inputs = [{item = "iron_ingot", amount = 2}]
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outputs = [{item = "steel_plate", amount = 1}]
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outputs = [{item = "steel_plate", amount = 1}]
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duration_seconds = 3.0
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duration_seconds = 3.0
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[[recipe]]
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[[recipe]]
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id = "copper_wire"
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id = "wire_drawing"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "copper_ingot", amount = 1}]
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inputs = [{item = "copper_ingot", amount = 1}]
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outputs = [{item = "copper_wire", amount = 2}]
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outputs = [{item = "copper_wire", amount = 2}]
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duration_seconds = 1.0
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duration_seconds = 1.0
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[[recipe]]
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[[recipe]]
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id = "copper_coil"
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id = "coil_winding"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "copper_wire", amount = 2}]
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inputs = [{item = "copper_wire", amount = 2}]
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outputs = [{item = "copper_coil", amount = 1}]
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outputs = [{item = "copper_coil", amount = 1}]
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@@ -145,7 +149,7 @@ duration_seconds = 1.5
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# unlocked_at_start: building blocks appear in no schematic's materials, so the
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# unlocked_at_start: building blocks appear in no schematic's materials, so the
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# implicit item graph can never reach this recipe (REQ-LOCK-IMPLICIT).
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# implicit item graph can never reach this recipe (REQ-LOCK-IMPLICIT).
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[[recipe]]
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[[recipe]]
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id = "building_block"
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id = "block_pressing"
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building = "assembler"
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building = "assembler"
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unlocked_at_start = true
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unlocked_at_start = true
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inputs = [{item = "steel_plate", amount = 2}]
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inputs = [{item = "steel_plate", amount = 2}]
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@@ -157,14 +161,14 @@ duration_seconds = 2.0
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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[[recipe]]
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[[recipe]]
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id = "control_chip"
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id = "chip_etching"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "silicon", amount = 1}, {item = "copper_wire", amount = 2}]
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inputs = [{item = "silicon", amount = 1}, {item = "copper_wire", amount = 2}]
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outputs = [{item = "control_chip", amount = 1}]
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outputs = [{item = "control_chip", amount = 1}]
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duration_seconds = 5.0
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duration_seconds = 5.0
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[[recipe]]
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[[recipe]]
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id = "capacitor_bank"
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id = "capacitor_assembly"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "copper_coil", amount = 2}, {item = "silicon", amount = 1}]
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inputs = [{item = "copper_coil", amount = 2}, {item = "silicon", amount = 1}]
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outputs = [{item = "capacitor_bank", amount = 1}]
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outputs = [{item = "capacitor_bank", amount = 1}]
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@@ -173,21 +177,21 @@ duration_seconds = 5.0
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# The quality gate for m+ hulls: a deliberately long-running recipe
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# The quality gate for m+ hulls: a deliberately long-running recipe
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# (time-heavy archetype).
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# (time-heavy archetype).
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[[recipe]]
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[[recipe]]
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id = "hardened_steel"
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id = "steel_hardening"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "steel_plate", amount = 3}]
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inputs = [{item = "steel_plate", amount = 3}]
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outputs = [{item = "hardened_steel", amount = 1}]
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outputs = [{item = "hardened_steel", amount = 1}]
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duration_seconds = 12.0
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duration_seconds = 12.0
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[[recipe]]
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[[recipe]]
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id = "ceramic_plate"
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id = "ceramic_firing"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "quartz", amount = 2}]
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inputs = [{item = "quartz", amount = 2}]
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outputs = [{item = "ceramic_plate", amount = 1}]
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outputs = [{item = "ceramic_plate", amount = 1}]
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duration_seconds = 4.0
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duration_seconds = 4.0
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[[recipe]]
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[[recipe]]
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id = "drive_unit"
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id = "drive_assembly"
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building = "assembler"
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building = "assembler"
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inputs = [
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inputs = [
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{item = "steel_plate", amount = 2},
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{item = "steel_plate", amount = 2},
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@@ -202,14 +206,14 @@ duration_seconds = 8.0
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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[[recipe]]
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[[recipe]]
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id = "voidsteel_plate"
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id = "voidsteel_forging"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "voidsteel", amount = 1}, {item = "hardened_steel", amount = 1}]
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inputs = [{item = "voidsteel", amount = 1}, {item = "hardened_steel", amount = 1}]
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outputs = [{item = "voidsteel_plate", amount = 1}]
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outputs = [{item = "voidsteel_plate", amount = 1}]
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duration_seconds = 8.0
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duration_seconds = 8.0
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[[recipe]]
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[[recipe]]
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id = "capital_core"
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id = "core_assembly"
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building = "assembler"
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building = "assembler"
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inputs = [
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inputs = [
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{item = "voidsteel", amount = 2},
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{item = "voidsteel", amount = 2},
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@@ -223,25 +227,26 @@ duration_seconds = 10.0
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# Shortcut recipes — drop-only assembler recipes, gated by unlock groups in
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# Shortcut recipes — drop-only assembler recipes, gated by unlock groups in
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# unlocks.toml (REQ-LOCK-EXPLICIT). Pure rewards: item threat stays defined by
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# unlocks.toml (REQ-LOCK-EXPLICIT). Pure rewards: item threat stays defined by
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# the base (expensive) path via the max rule, so shortcuts give real factory
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# the base (expensive) path via the max rule, so shortcuts give real factory
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# efficiency without shifting any balance.
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# efficiency without shifting any balance. Named "direct_*" after the base
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# process they skip a step of, so the reward reads as what it is.
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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[[recipe]]
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[[recipe]]
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id = "shortcut_steel_plate"
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id = "direct_rolling"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "iron_ore", amount = 3}]
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inputs = [{item = "iron_ore", amount = 3}]
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outputs = [{item = "steel_plate", amount = 1}]
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outputs = [{item = "steel_plate", amount = 1}]
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duration_seconds = 2.0
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duration_seconds = 2.0
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[[recipe]]
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[[recipe]]
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id = "shortcut_control_chip"
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id = "direct_etching"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "quartz", amount = 2}]
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inputs = [{item = "quartz", amount = 2}]
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outputs = [{item = "control_chip", amount = 1}]
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outputs = [{item = "control_chip", amount = 1}]
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duration_seconds = 4.0
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duration_seconds = 4.0
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[[recipe]]
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[[recipe]]
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id = "shortcut_hardened_steel"
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id = "direct_hardening"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 4}]
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inputs = [{item = "iron_ingot", amount = 4}]
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outputs = [{item = "hardened_steel", amount = 1}]
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outputs = [{item = "hardened_steel", amount = 1}]
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@@ -252,35 +257,35 @@ duration_seconds = 8.0
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# -----------------------------------------------------------------------------
|
# -----------------------------------------------------------------------------
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|
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[[recipe]]
|
[[recipe]]
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id = "drone_hull"
|
id = "drone_framing"
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building = "assembler"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 1}]
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inputs = [{item = "iron_ingot", amount = 1}]
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outputs = [{item = "drone_hull", amount = 1}]
|
outputs = [{item = "drone_hull", amount = 1}]
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duration_seconds = 1.0
|
duration_seconds = 1.0
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||||||
|
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[[recipe]]
|
[[recipe]]
|
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id = "frigate_hull"
|
id = "frigate_framing"
|
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building = "assembler"
|
building = "assembler"
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inputs = [{item = "steel_plate", amount = 2}, {item = "copper_wire", amount = 1}]
|
inputs = [{item = "steel_plate", amount = 2}, {item = "copper_wire", amount = 1}]
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outputs = [{item = "frigate_hull", amount = 1}]
|
outputs = [{item = "frigate_hull", amount = 1}]
|
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duration_seconds = 2.0
|
duration_seconds = 2.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "destroyer_hull"
|
id = "destroyer_framing"
|
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building = "assembler"
|
building = "assembler"
|
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inputs = [{item = "steel_plate", amount = 3}, {item = "copper_coil", amount = 2}]
|
inputs = [{item = "steel_plate", amount = 3}, {item = "copper_coil", amount = 2}]
|
||||||
outputs = [{item = "destroyer_hull", amount = 1}]
|
outputs = [{item = "destroyer_hull", amount = 1}]
|
||||||
duration_seconds = 4.0
|
duration_seconds = 4.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "cruiser_hull"
|
id = "cruiser_framing"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "hardened_steel", amount = 2}, {item = "control_chip", amount = 2}]
|
inputs = [{item = "hardened_steel", amount = 2}, {item = "control_chip", amount = 2}]
|
||||||
outputs = [{item = "cruiser_hull", amount = 1}]
|
outputs = [{item = "cruiser_hull", amount = 1}]
|
||||||
duration_seconds = 6.0
|
duration_seconds = 6.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "battlecruiser_hull"
|
id = "battlecruiser_framing"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [
|
inputs = [
|
||||||
{item = "hardened_steel", amount = 3},
|
{item = "hardened_steel", amount = 3},
|
||||||
@@ -291,7 +296,7 @@ outputs = [{item = "battlecruiser_hull", amount = 1}]
|
|||||||
duration_seconds = 8.0
|
duration_seconds = 8.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "battleship_hull"
|
id = "battleship_framing"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [
|
inputs = [
|
||||||
{item = "voidsteel_plate", amount = 3},
|
{item = "voidsteel_plate", amount = 3},
|
||||||
@@ -302,7 +307,7 @@ outputs = [{item = "battleship_hull", amount = 1}]
|
|||||||
duration_seconds = 10.0
|
duration_seconds = 10.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "dreadnought_hull"
|
id = "dreadnought_framing"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [
|
inputs = [
|
||||||
{item = "voidsteel_plate", amount = 5},
|
{item = "voidsteel_plate", amount = 5},
|
||||||
@@ -313,7 +318,7 @@ outputs = [{item = "dreadnought_hull", amount = 1}]
|
|||||||
duration_seconds = 12.0
|
duration_seconds = 12.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "carrier_hull"
|
id = "carrier_framing"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [
|
inputs = [
|
||||||
{item = "voidsteel_plate", amount = 5},
|
{item = "voidsteel_plate", amount = 5},
|
||||||
@@ -328,21 +333,21 @@ duration_seconds = 12.0
|
|||||||
# -----------------------------------------------------------------------------
|
# -----------------------------------------------------------------------------
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "railgun_s_module"
|
id = "railgun_s_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "copper_coil", amount = 1}]
|
inputs = [{item = "copper_coil", amount = 1}]
|
||||||
outputs = [{item = "railgun_s_module", amount = 1}]
|
outputs = [{item = "railgun_s_module", amount = 1}]
|
||||||
duration_seconds = 1.0
|
duration_seconds = 1.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "salvager_module"
|
id = "salvager_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "steel_plate", amount = 1}, {item = "copper_wire", amount = 2}]
|
inputs = [{item = "steel_plate", amount = 1}, {item = "copper_wire", amount = 2}]
|
||||||
outputs = [{item = "salvager_module", amount = 1}]
|
outputs = [{item = "salvager_module", amount = 1}]
|
||||||
duration_seconds = 2.0
|
duration_seconds = 2.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "repair_tool_module"
|
id = "repair_tool_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "steel_plate", amount = 1}, {item = "copper_wire", amount = 2}]
|
inputs = [{item = "steel_plate", amount = 1}, {item = "copper_wire", amount = 2}]
|
||||||
outputs = [{item = "repair_tool_module", amount = 1}]
|
outputs = [{item = "repair_tool_module", amount = 1}]
|
||||||
@@ -350,56 +355,56 @@ duration_seconds = 2.0
|
|||||||
|
|
||||||
# Material-heavy, fast: the armor archetype.
|
# Material-heavy, fast: the armor archetype.
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "armor_plates_module"
|
id = "armor_plates_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "steel_plate", amount = 4}]
|
inputs = [{item = "steel_plate", amount = 4}]
|
||||||
outputs = [{item = "armor_plates_module", amount = 1}]
|
outputs = [{item = "armor_plates_module", amount = 1}]
|
||||||
duration_seconds = 3.0
|
duration_seconds = 3.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "maneuvering_thrusters_module"
|
id = "maneuvering_thrusters_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "steel_plate", amount = 1}, {item = "copper_coil", amount = 1}]
|
inputs = [{item = "steel_plate", amount = 1}, {item = "copper_coil", amount = 1}]
|
||||||
outputs = [{item = "maneuvering_thrusters_module", amount = 1}]
|
outputs = [{item = "maneuvering_thrusters_module", amount = 1}]
|
||||||
duration_seconds = 2.0
|
duration_seconds = 2.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "sensor_booster_module"
|
id = "sensor_booster_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "copper_wire", amount = 2}, {item = "copper_coil", amount = 1}]
|
inputs = [{item = "copper_wire", amount = 2}, {item = "copper_coil", amount = 1}]
|
||||||
outputs = [{item = "sensor_booster_module", amount = 1}]
|
outputs = [{item = "sensor_booster_module", amount = 1}]
|
||||||
duration_seconds = 2.0
|
duration_seconds = 2.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "afterburner_module"
|
id = "afterburner_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "copper_coil", amount = 2}, {item = "steel_plate", amount = 1}]
|
inputs = [{item = "copper_coil", amount = 2}, {item = "steel_plate", amount = 1}]
|
||||||
outputs = [{item = "afterburner_module", amount = 1}]
|
outputs = [{item = "afterburner_module", amount = 1}]
|
||||||
duration_seconds = 3.0
|
duration_seconds = 3.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "weapon_stabilizer_module"
|
id = "weapon_stabilizer_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "steel_plate", amount = 1}, {item = "copper_coil", amount = 1}]
|
inputs = [{item = "steel_plate", amount = 1}, {item = "copper_coil", amount = 1}]
|
||||||
outputs = [{item = "weapon_stabilizer_module", amount = 1}]
|
outputs = [{item = "weapon_stabilizer_module", amount = 1}]
|
||||||
duration_seconds = 2.0
|
duration_seconds = 2.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "weapon_primer_module"
|
id = "weapon_primer_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "capacitor_bank", amount = 1}, {item = "copper_coil", amount = 1}]
|
inputs = [{item = "capacitor_bank", amount = 1}, {item = "copper_coil", amount = 1}]
|
||||||
outputs = [{item = "weapon_primer_module", amount = 1}]
|
outputs = [{item = "weapon_primer_module", amount = 1}]
|
||||||
duration_seconds = 4.0
|
duration_seconds = 4.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "weapon_upgrade_module"
|
id = "weapon_upgrade_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [{item = "control_chip", amount = 1}, {item = "copper_coil", amount = 1}]
|
inputs = [{item = "control_chip", amount = 1}, {item = "copper_coil", amount = 1}]
|
||||||
outputs = [{item = "weapon_upgrade_module", amount = 1}]
|
outputs = [{item = "weapon_upgrade_module", amount = 1}]
|
||||||
duration_seconds = 4.0
|
duration_seconds = 4.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "railgun_m_module"
|
id = "railgun_m_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [
|
inputs = [
|
||||||
{item = "capacitor_bank", amount = 1},
|
{item = "capacitor_bank", amount = 1},
|
||||||
@@ -410,7 +415,7 @@ outputs = [{item = "railgun_m_module", amount = 1}]
|
|||||||
duration_seconds = 4.0
|
duration_seconds = 4.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "drone_bay_module"
|
id = "drone_bay_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [
|
inputs = [
|
||||||
{item = "control_chip", amount = 1},
|
{item = "control_chip", amount = 1},
|
||||||
@@ -421,7 +426,7 @@ outputs = [{item = "drone_bay_module", amount = 1}]
|
|||||||
duration_seconds = 4.0
|
duration_seconds = 4.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "railgun_l_module"
|
id = "railgun_l_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [
|
inputs = [
|
||||||
{item = "capacitor_bank", amount = 1},
|
{item = "capacitor_bank", amount = 1},
|
||||||
@@ -432,7 +437,7 @@ outputs = [{item = "railgun_l_module", amount = 1}]
|
|||||||
duration_seconds = 6.0
|
duration_seconds = 6.0
|
||||||
|
|
||||||
[[recipe]]
|
[[recipe]]
|
||||||
id = "drone_hangar_module"
|
id = "drone_hangar_kit"
|
||||||
building = "assembler"
|
building = "assembler"
|
||||||
inputs = [
|
inputs = [
|
||||||
{item = "voidsteel_plate", amount = 1},
|
{item = "voidsteel_plate", amount = 1},
|
||||||
|
|||||||
@@ -125,16 +125,16 @@ modules = ["drone_hangar"]
|
|||||||
# --- Assembler recipes -----------------------------------------------------
|
# --- Assembler recipes -----------------------------------------------------
|
||||||
|
|
||||||
[[unlock]]
|
[[unlock]]
|
||||||
id = "shortcut_steel_plate"
|
id = "direct_rolling"
|
||||||
station_level = 1
|
station_level = 1
|
||||||
recipes = ["shortcut_steel_plate"]
|
recipes = ["direct_rolling"]
|
||||||
|
|
||||||
[[unlock]]
|
[[unlock]]
|
||||||
id = "shortcut_control_chip"
|
id = "direct_etching"
|
||||||
station_level = 2
|
station_level = 2
|
||||||
recipes = ["shortcut_control_chip"]
|
recipes = ["direct_etching"]
|
||||||
|
|
||||||
[[unlock]]
|
[[unlock]]
|
||||||
id = "shortcut_hardened_steel"
|
id = "direct_hardening"
|
||||||
station_level = 2
|
station_level = 2
|
||||||
recipes = ["shortcut_hardened_steel"]
|
recipes = ["direct_hardening"]
|
||||||
|
|||||||
@@ -44,9 +44,9 @@ move. Combat stats were tuned empirically against the arena suite in
|
|||||||
| capital_core | 2 voidsteel + 1 capacitor_bank + 1 control_chip | 10 | 1 | 240 |
|
| capital_core | 2 voidsteel + 1 capacitor_bank + 1 control_chip | 10 | 1 | 240 |
|
||||||
|
|
||||||
Shortcut recipes (drop-only; item threat stays defined by the base path
|
Shortcut recipes (drop-only; item threat stays defined by the base path
|
||||||
via the max rule): `shortcut_steel_plate` 3 iron_ore → 1 plate (2 s,
|
via the max rule): `direct_rolling` 3 iron_ore → 1 plate (2 s,
|
||||||
level 1), `shortcut_control_chip` 2 quartz → 1 chip (4 s, level 2),
|
level 1), `direct_etching` 2 quartz → 1 chip (4 s, level 2),
|
||||||
`shortcut_hardened_steel` 4 iron_ingot → 1 hardened (8 s, level 2).
|
`direct_hardening` 4 iron_ingot → 1 hardened (8 s, level 2).
|
||||||
|
|
||||||
Ratio curve realized: t1 all 1:1 (miner:smelter); t2 clean 2:3
|
Ratio curve realized: t1 all 1:1 (miner:smelter); t2 clean 2:3
|
||||||
(ingot→plate, wire→coil); t3 strange — 2:5 (silicon→chip), 3:5
|
(ingot→plate, wire→coil); t3 strange — 2:5 (silicon→chip), 3:5
|
||||||
@@ -122,13 +122,13 @@ range 120, scrap 40. Enemy station: 3000+1500x HP, 25+12x dmg,
|
|||||||
## Pacing
|
## Pacing
|
||||||
|
|
||||||
**Unlock ladder** (level → unlocks; ← marks `unlock_requires`; starting
|
**Unlock ladder** (level → unlocks; ← marks `unlock_requires`; starting
|
||||||
set at −1: drone, frigate, railgun_s, salvager, building_block recipe):
|
set at −1: drone, frigate, railgun_s, salvager, block_pressing recipe):
|
||||||
|
|
||||||
| level | ships | modules | recipes |
|
| level | ships | modules | recipes |
|
||||||
|---|---|---|---|
|
|---|---|---|---|
|
||||||
| 0 | destroyer | repair_tool, armor_plates | |
|
| 0 | destroyer | repair_tool, armor_plates | |
|
||||||
| 1 | | maneuvering_thrusters, sensor_booster | shortcut_steel_plate |
|
| 1 | | maneuvering_thrusters, sensor_booster | direct_rolling |
|
||||||
| 2 | cruiser | railgun_m, afterburner | shortcut_control_chip, shortcut_hardened_steel |
|
| 2 | cruiser | railgun_m, afterburner | direct_etching, direct_hardening |
|
||||||
| 3 | | weapon_stabilizer | |
|
| 3 | | weapon_stabilizer | |
|
||||||
| 4 | battlecruiser ← cruiser | weapon_primer, weapon_upgrade | |
|
| 4 | battlecruiser ← cruiser | weapon_primer, weapon_upgrade | |
|
||||||
| 5 | | drone_bay | |
|
| 5 | | drone_bay | |
|
||||||
|
|||||||
Reference in New Issue
Block a user