name recipes after their process, not their product
Recipe display names come from the id, so a recipe that shared its id with its output item showed the item's name back to the player. Every recipe id now names the process that runs it: iron_mining, quartz_reduction, steel_rolling, chip_etching, the *_framing hulls, the *_kit module prefabs, and the drop-only shortcuts as direct_rolling/-etching/-hardening. The three shortcut unlock groups are renamed with their recipes, since a group's name is derived from its id the same way. Blueprints and replays store recipe ids, so files recorded before this rename lose their miner and assembler recipe selections. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
This commit is contained in:
@@ -125,16 +125,16 @@ modules = ["drone_hangar"]
|
||||
# --- Assembler recipes -----------------------------------------------------
|
||||
|
||||
[[unlock]]
|
||||
id = "shortcut_steel_plate"
|
||||
id = "direct_rolling"
|
||||
station_level = 1
|
||||
recipes = ["shortcut_steel_plate"]
|
||||
recipes = ["direct_rolling"]
|
||||
|
||||
[[unlock]]
|
||||
id = "shortcut_control_chip"
|
||||
id = "direct_etching"
|
||||
station_level = 2
|
||||
recipes = ["shortcut_control_chip"]
|
||||
recipes = ["direct_etching"]
|
||||
|
||||
[[unlock]]
|
||||
id = "shortcut_hardened_steel"
|
||||
id = "direct_hardening"
|
||||
station_level = 2
|
||||
recipes = ["shortcut_hardened_steel"]
|
||||
recipes = ["direct_hardening"]
|
||||
|
||||
Reference in New Issue
Block a user