Rename ship/station scrap drop entities to "debris"

This commit is contained in:
2026-07-23 20:51:05 +02:00
parent 11daa61714
commit 8b71fe1a03
48 changed files with 468 additions and 443 deletions

View File

@@ -33,7 +33,7 @@ class MovementIntentSystem;
class RepairSystem;
class SalvagerSystem;
class ShipSystem;
class ScrapSystem;
class DebrisSystem;
class WaveSystem;
class Simulation: public CombinedEventHandler<TracePrintRequestedEvent>
@@ -122,8 +122,8 @@ public:
const BeltSystem& getBelts() const;
ShipSystem& getShips();
const ShipSystem& getShips() const;
ScrapSystem& getScraps();
const ScrapSystem& getScraps() const;
DebrisSystem& getDebrisSystem();
const DebrisSystem& getDebrisSystem() const;
EntityAdmin& getAdmin();
const EntityAdmin& getAdmin() const;
@@ -172,7 +172,7 @@ private:
// Stores their IDs in m_currentEnemyStationIds.
void placeEnemyStationSet(int generation);
// Tick step 9: remove dead ships and buildings, drop scrap, handle push.
// Tick step 9: remove dead ships and buildings, drop debris, handle push.
void tickDeathsAndLoot();
// Generate up to 3 schematic choices (REQ-DEF-SCHEMATIC-DROP) for the player.
@@ -269,7 +269,7 @@ private:
std::unique_ptr<AiSystem> m_aiSystem;
std::unique_ptr<MovementIntentSystem> m_movementIntentSystem;
std::unique_ptr<DynamicBodySystem> m_dynamicBodySystem;
std::unique_ptr<ScrapSystem> m_scrapSystem;
std::unique_ptr<DebrisSystem> m_debrisSystem;
std::unique_ptr<SalvagerSystem> m_salvagerSystem;
std::unique_ptr<RepairSystem> m_repairSystem;
std::unique_ptr<WaveSystem> m_waveSystem;