Rename ship/station scrap drop entities to "debris"
This commit is contained in:
@@ -20,8 +20,8 @@
|
||||
#include "PositionComponent.h"
|
||||
#include "RepairSystem.h"
|
||||
#include "SalvagerSystem.h"
|
||||
#include "ScrapDataComponent.h"
|
||||
#include "ScrapSystem.h"
|
||||
#include "DebrisComponent.h"
|
||||
#include "DebrisSystem.h"
|
||||
#include "ShipIdentityComponent.h"
|
||||
#include "ShipSystem.h"
|
||||
#include "StateChecksum.h"
|
||||
@@ -69,7 +69,7 @@ Simulation::Simulation(GameConfig config, unsigned int seed)
|
||||
m_aiSystem = std::make_unique<AiSystem>(m_config);
|
||||
m_movementIntentSystem = std::make_unique<MovementIntentSystem>();
|
||||
m_dynamicBodySystem = std::make_unique<DynamicBodySystem>();
|
||||
m_scrapSystem = std::make_unique<ScrapSystem>(m_admin);
|
||||
m_debrisSystem = std::make_unique<DebrisSystem>(m_admin);
|
||||
m_salvagerSystem = std::make_unique<SalvagerSystem>(m_admin);
|
||||
m_repairSystem = std::make_unique<RepairSystem>(m_admin);
|
||||
m_waveSystem = std::make_unique<WaveSystem>(m_config, m_rng);
|
||||
@@ -141,7 +141,7 @@ void Simulation::reset(unsigned int seed)
|
||||
m_aiSystem = std::make_unique<AiSystem>(m_config);
|
||||
m_movementIntentSystem = std::make_unique<MovementIntentSystem>();
|
||||
m_dynamicBodySystem = std::make_unique<DynamicBodySystem>();
|
||||
m_scrapSystem = std::make_unique<ScrapSystem>(m_admin);
|
||||
m_debrisSystem = std::make_unique<DebrisSystem>(m_admin);
|
||||
m_salvagerSystem = std::make_unique<SalvagerSystem>(m_admin);
|
||||
m_repairSystem = std::make_unique<RepairSystem>(m_admin);
|
||||
m_waveSystem = std::make_unique<WaveSystem>(m_config, m_rng);
|
||||
@@ -329,10 +329,10 @@ void Simulation::tick()
|
||||
m_shipSystem->clearMovementIntents();
|
||||
// Score-based behavior selection: evaluate, select winner, execute (sets
|
||||
// movement intent + preferred module targets only — no world mutation).
|
||||
m_aiSystem->tick(m_admin, *m_buildingSystem, *m_scrapSystem);
|
||||
m_aiSystem->tick(m_admin, *m_buildingSystem, *m_debrisSystem);
|
||||
// Module systems perform the world mutation (collection/delivery, healing).
|
||||
// Each emits its tool beams and applies its own delayed (mid-beam) effects.
|
||||
m_salvagerSystem->tick(m_currentTick, *m_scrapSystem, *m_buildingSystem, m_beamFiredEvents);
|
||||
m_salvagerSystem->tick(m_currentTick, *m_debrisSystem, *m_buildingSystem, m_beamFiredEvents);
|
||||
m_repairSystem->tick(m_currentTick, m_beamFiredEvents);
|
||||
|
||||
// Step 8: combat resolution
|
||||
@@ -352,8 +352,8 @@ void Simulation::tick()
|
||||
m_movementIntentSystem->tick(m_admin);
|
||||
m_dynamicBodySystem->tick(m_admin);
|
||||
|
||||
// Step 11: scrap despawn
|
||||
m_scrapSystem->tickDespawn(m_currentTick);
|
||||
// Step 11: debris despawn
|
||||
m_debrisSystem->tickDespawn(m_currentTick);
|
||||
|
||||
++m_currentTick;
|
||||
}
|
||||
@@ -542,8 +542,8 @@ void Simulation::tickDeathsAndLoot()
|
||||
if (si.scrapDrop > 0)
|
||||
{
|
||||
const Tick despawnAt = m_currentTick
|
||||
+ secondsToTicks(m_config.world.scrapDespawnSeconds);
|
||||
m_scrapSystem->spawn(pos.value, si.scrapDrop, despawnAt);
|
||||
+ secondsToTicks(m_config.world.debrisDespawnSeconds);
|
||||
m_debrisSystem->spawn(pos.value, si.scrapDrop, despawnAt);
|
||||
}
|
||||
m_shipSystem->despawn(deadEntity);
|
||||
}
|
||||
@@ -567,7 +567,7 @@ void Simulation::tickDeathsAndLoot()
|
||||
const FactionComponent& fac = m_admin.get<FactionComponent>(deadEntity);
|
||||
|
||||
const Tick despawnAt = m_currentTick
|
||||
+ secondsToTicks(m_config.world.scrapDespawnSeconds);
|
||||
+ secondsToTicks(m_config.world.debrisDespawnSeconds);
|
||||
int scrap = 0;
|
||||
if (!fac.isEnemy)
|
||||
{
|
||||
@@ -584,7 +584,7 @@ void Simulation::tickDeathsAndLoot()
|
||||
}
|
||||
if (scrap > 0)
|
||||
{
|
||||
m_scrapSystem->spawn(pos.value, scrap, despawnAt);
|
||||
m_debrisSystem->spawn(pos.value, scrap, despawnAt);
|
||||
}
|
||||
m_buildingSystem->unregisterTileOccupancy(sb.bodyCells);
|
||||
{
|
||||
@@ -1000,8 +1000,8 @@ unsigned long long Simulation::computeStateChecksum() const
|
||||
hasher.append(c.linearAcceleration_tptt);
|
||||
hasher.append(c.angularAcceleration_rptt);
|
||||
});
|
||||
m_admin.forEach<ScrapDataComponent>(
|
||||
[&hasher](entt::entity entity, const ScrapDataComponent& c)
|
||||
m_admin.forEach<DebrisComponent>(
|
||||
[&hasher](entt::entity entity, const DebrisComponent& c)
|
||||
{
|
||||
hasher.append(static_cast<std::uint32_t>(entity));
|
||||
hasher.append(c.amount);
|
||||
@@ -1238,14 +1238,14 @@ const ShipSystem& Simulation::getShips() const
|
||||
return *m_shipSystem;
|
||||
}
|
||||
|
||||
ScrapSystem& Simulation::getScraps()
|
||||
DebrisSystem& Simulation::getDebrisSystem()
|
||||
{
|
||||
return *m_scrapSystem;
|
||||
return *m_debrisSystem;
|
||||
}
|
||||
|
||||
const ScrapSystem& Simulation::getScraps() const
|
||||
const DebrisSystem& Simulation::getDebrisSystem() const
|
||||
{
|
||||
return *m_scrapSystem;
|
||||
return *m_debrisSystem;
|
||||
}
|
||||
|
||||
EntityAdmin& Simulation::getAdmin()
|
||||
|
||||
Reference in New Issue
Block a user