Rename ship/station scrap drop entities to "debris"
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@@ -1,13 +1,13 @@
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#pragma once
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class EntityAdmin;
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class ScrapSystem;
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class DebrisSystem;
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// When cargo is not full, finds the nearest scrap within sensor range and sets
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// it as the target, scoring high. Scores inactive when cargo is full or no scrap
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// When cargo is not full, finds the nearest debris within sensor range and sets
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// it as the target, scoring high. Scores inactive when cargo is full or no debris
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// is in range (Advance then handles roaming).
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class SalvageScrapEvaluator
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{
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public:
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void evaluate(EntityAdmin& admin, const ScrapSystem& scraps);
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void evaluate(EntityAdmin& admin, const DebrisSystem& debris);
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};
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