Rename ship/station scrap drop entities to "debris"
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@@ -62,7 +62,7 @@ public:
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const std::vector<QPoint>& bodyCells,
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float hp, float maxHp, bool isEnemy);
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entt::entity spawnScrap(QVector2D position, int amount, Tick despawnAt);
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entt::entity spawnDebris(QVector2D position, int amount, Tick despawnAt);
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entt::entity spawnHqProxy(QVector2D position, float hp, float maxHp);
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