Rename ship/station scrap drop entities to "debris"

This commit is contained in:
2026-07-23 20:51:05 +02:00
parent 11daa61714
commit 8b71fe1a03
48 changed files with 468 additions and 443 deletions

View File

@@ -8,7 +8,7 @@
#include "HqProxyComponent.h"
#include "MovementIntentComponent.h"
#include "PositionComponent.h"
#include "ScrapDataComponent.h"
#include "DebrisComponent.h"
#include "SensorRangeComponent.h"
#include "ShipIdentityComponent.h"
#include "StationBodyComponent.h"
@@ -80,11 +80,11 @@ entt::entity EntityAdmin::spawnStation(QPoint anchor, QSize footprint,
return entity;
}
entt::entity EntityAdmin::spawnScrap(QVector2D position, int amount, Tick despawnAt)
entt::entity EntityAdmin::spawnDebris(QVector2D position, int amount, Tick despawnAt)
{
entt::entity entity = createEntity();
add<PositionComponent>(entity, PositionComponent{position});
add<ScrapDataComponent>(entity, ScrapDataComponent{amount});
add<DebrisComponent>(entity, DebrisComponent{amount});
add<DespawnAtComponent>(entity, DespawnAtComponent{despawnAt});
return entity;
}

View File

@@ -62,7 +62,7 @@ public:
const std::vector<QPoint>& bodyCells,
float hp, float maxHp, bool isEnemy);
entt::entity spawnScrap(QVector2D position, int amount, Tick despawnAt);
entt::entity spawnDebris(QVector2D position, int amount, Tick despawnAt);
entt::entity spawnHqProxy(QVector2D position, float hp, float maxHp);