Rename ship/station scrap drop entities to "debris"
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@@ -4,7 +4,7 @@
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# a fresh player defence station holds one early parity wave unaided; the
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# enemy station at level 0 matches the player station exactly and scales
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# with the push level x. Station scrap drops stay authored (pushing rewards
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# are tuned independently of ship production costs, REQ-RES-SCRAP-DROP).
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# are tuned independently of ship production costs, REQ-RES-DEBRIS-DROP).
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[hq]
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surface_mask = [
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