fix ships to be drawn facing the correct direction in ArenaView

This commit is contained in:
2026-05-25 07:56:03 +02:00
parent fa714335dc
commit 8ad7530740

View File

@@ -315,9 +315,9 @@ void ArenaView::drawStations(QPainter& painter)
void ArenaView::drawShips(QPainter& painter) void ArenaView::drawShips(QPainter& painter)
{ {
m_sim->admin().forEach<ShipIdentity, Position, DynamicBodyComponent, Faction>( m_sim->admin().forEach<ShipIdentity, Position, Facing, Faction>(
[&](entt::entity e, const ShipIdentity& /*si*/, const Position& pos, [&](entt::entity e, const ShipIdentity& /*si*/, const Position& pos,
const DynamicBodyComponent& body, const Faction& fac) const Facing& facing, const Faction& fac)
{ {
const bool hasCargo = m_sim->admin().hasAll<SalvageCargo>(e); const bool hasCargo = m_sim->admin().hasAll<SalvageCargo>(e);
const bool hasRepair = m_sim->admin().hasAll<RepairTool>(e); const bool hasRepair = m_sim->admin().hasAll<RepairTool>(e);
@@ -327,9 +327,7 @@ void ArenaView::drawShips(QPainter& painter)
if (it == m_visuals->ships.end()) { return; } if (it == m_visuals->ships.end()) { return; }
const QPointF center = worldToWidget(pos.value); const QPointF center = worldToWidget(pos.value);
const QVector2D dir = (body.velocity.length() > 0.0001f) const QVector2D dir(std::cos(facing.radians), std::sin(facing.radians));
? body.velocity.normalized()
: QVector2D(1.0f, 0.0f);
const QVector2D perp(-dir.y(), dir.x()); const QVector2D perp(-dir.y(), dir.x());
const float fwd = tilePx() * 0.45f; const float fwd = tilePx() * 0.45f;