implement tunnels
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@@ -1,5 +1,6 @@
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#pragma once
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#include <optional>
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#include <string>
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#include <vector>
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@@ -18,6 +19,7 @@ struct BuildingDef
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// Stored as raw strings here; parsing into per-cell tiles + output ports
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// happens when buildings are placed, not at load time.
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std::vector<std::string> surfaceMask;
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std::optional<int> tunnelMaxDistance;
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};
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struct BuildingsConfig
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