add findShipDef/findModuleDef/findRecipeDef to config structs

Ships/Modules/RecipesConfig now carry lookup helpers mirroring
BuildingsConfig::findBuildingDef. The hand-rolled linear scans in
BuildingSystem, ShipSystem, ShipStatsCalculator, ThreatCostCalculator,
ShipLayoutDialog, SelectedBuildingPanel and SchematicChoiceDialog now
call them instead.

Co-Authored-By: Claude <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GH8ZMRY3vhxxXcaUxBqxkk
This commit is contained in:
2026-08-02 20:42:24 +02:00
parent d31ff68ab7
commit 84d32b6c16
12 changed files with 100 additions and 189 deletions

View File

@@ -59,4 +59,18 @@ struct ModuleDef
struct ModulesConfig
{
std::vector<ModuleDef> modules;
// Returns the definition for the given module id, or nullptr if the id has
// no entry in modules.toml.
const ModuleDef* findModuleDef(const std::string& id) const
{
for (const ModuleDef& def : modules)
{
if (def.id == id)
{
return &def;
}
}
return nullptr;
}
};

View File

@@ -47,4 +47,32 @@ struct RecipeDef
struct RecipesConfig
{
std::vector<RecipeDef> recipes;
// Returns the definition for the given recipe id, or nullptr if the id has
// no entry in recipes.toml.
const RecipeDef* findRecipeDef(const std::string& id) const
{
for (const RecipeDef& recipe : recipes)
{
if (recipe.id == id)
{
return &recipe;
}
}
return nullptr;
}
// Same, but additionally requires the recipe to belong to the given building
// type — recipe ids are only unique per building type.
const RecipeDef* findRecipeDef(const std::string& id, BuildingType building) const
{
for (const RecipeDef& recipe : recipes)
{
if (recipe.id == id && recipe.building == building)
{
return &recipe;
}
}
return nullptr;
}
};

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@@ -49,4 +49,18 @@ struct ShipDef
struct ShipsConfig
{
std::vector<ShipDef> ships;
// Returns the definition for the given ship schematic id, or nullptr if the
// id has no entry in ships.toml.
const ShipDef* findShipDef(const std::string& id) const
{
for (const ShipDef& def : ships)
{
if (def.id == id)
{
return &def;
}
}
return nullptr;
}
};

View File

@@ -41,35 +41,11 @@ ShipSystem::ShipSystem(const GameConfig& config, EntityAdmin& admin)
{
}
const ShipDef* ShipSystem::findShipDef(const std::string& schematicId) const
{
for (const ShipDef& def : m_config.ships.ships)
{
if (def.id == schematicId)
{
return &def;
}
}
return nullptr;
}
const ModuleDef* ShipSystem::findModuleDef(const std::string& id) const
{
for (const ModuleDef& def : m_config.modules.modules)
{
if (def.id == id)
{
return &def;
}
}
return nullptr;
}
entt::entity ShipSystem::spawn(const std::string& schematicId,
QVector2D position, bool isEnemy,
const std::optional<ShipLayoutConfig>& layout)
{
const ShipDef* def = findShipDef(schematicId);
const ShipDef* def = m_config.ships.findShipDef(schematicId);
assert(def != nullptr);
const float tickRate = static_cast<float>(kTickRateHz);
@@ -116,7 +92,7 @@ entt::entity ShipSystem::spawn(const std::string& schematicId,
for (const PlacedModule& pm : modules)
{
const ModuleDef* modDef = findModuleDef(pm.moduleId);
const ModuleDef* modDef = m_config.modules.findModuleDef(pm.moduleId);
if (!modDef) { throw std::runtime_error("unknown module id '" + pm.moduleId + "'"); }
if (modDef->weaponCapability)
@@ -184,7 +160,7 @@ entt::entity ShipSystem::spawn(const std::string& schematicId,
for (const PlacedModule& pm : modules)
{
const ModuleDef* modDef = findModuleDef(pm.moduleId);
const ModuleDef* modDef = m_config.modules.findModuleDef(pm.moduleId);
if (!modDef) { throw std::runtime_error("unknown module id '" + pm.moduleId + "'"); }
for (const ModuleStatModifier& sm : modDef->statModifiers)

View File

@@ -38,9 +38,6 @@ public:
void setRetreatEnabled(bool enabled);
private:
const ShipDef* findShipDef(const std::string& schematicId) const;
const ModuleDef* findModuleDef(const std::string& id) const;
const GameConfig& m_config;
EntityAdmin& m_admin;
QVector2D m_rallyPoint;

View File

@@ -107,43 +107,6 @@ const BuildingDef* BuildingSystem::findBuildingDef(BuildingType type) const
return nullptr;
}
const RecipeDef* BuildingSystem::findRecipe(const std::string& id,
BuildingType type) const
{
for (const RecipeDef& recipe : m_config.recipes.recipes)
{
if (recipe.id == id && recipe.building == type)
{
return &recipe;
}
}
return nullptr;
}
const ShipDef* BuildingSystem::findShipDef(const std::string& id) const
{
for (const ShipDef& def : m_config.ships.ships)
{
if (def.id == id)
{
return &def;
}
}
return nullptr;
}
const ModuleDef* BuildingSystem::findModuleDef(const std::string& id) const
{
for (const ModuleDef& def : m_config.modules.modules)
{
if (def.id == id)
{
return &def;
}
}
return nullptr;
}
void BuildingSystem::initBuffers(Building& b, const RecipeDef& recipe) const
{
b.inputBuffer.counts.clear();
@@ -237,7 +200,7 @@ void BuildingSystem::initShipyardBuffers(Building& b) const
b.inputBuffer.caps.clear();
b.outputBuffer.items.clear();
b.outputBuffer.capacity = 0;
const ShipDef* def = findShipDef(b.recipeId);
const ShipDef* def = m_config.ships.findShipDef(b.recipeId);
if (!def)
{
return;
@@ -252,7 +215,7 @@ void BuildingSystem::initShipyardBuffers(Building& b) const
{
for (const PlacedModule& pm : b.shipLayout->placedModules)
{
const ModuleDef* modDef = findModuleDef(pm.moduleId);
const ModuleDef* modDef = m_config.modules.findModuleDef(pm.moduleId);
if (!modDef)
{
continue;
@@ -646,7 +609,7 @@ void BuildingSystem::setRecipe(BuildingId id, const std::string& recipeId)
}
else
{
const RecipeDef* recipe = findRecipe(recipeId, building.type);
const RecipeDef* recipe = m_config.recipes.findRecipeDef(recipeId, building.type);
if (recipe)
{
initBuffers(building, *recipe);
@@ -809,7 +772,7 @@ void BuildingSystem::tickConstruction(Tick currentTick)
}
else
{
const RecipeDef* recipe = findRecipe(building.recipeId, building.type);
const RecipeDef* recipe = m_config.recipes.findRecipeDef(building.recipeId, building.type);
if (recipe)
{
initBuffers(building, *recipe);
@@ -1187,7 +1150,7 @@ void BuildingSystem::tickShipyardProduction(Tick currentTick)
{
continue;
}
const ShipDef* shipDef = findShipDef(building.recipeId);
const ShipDef* shipDef = m_config.ships.findShipDef(building.recipeId);
if (!shipDef)
{
continue;
@@ -1252,7 +1215,7 @@ void BuildingSystem::tickShipyardProduction(Tick currentTick)
{
for (const PlacedModule& pm : building.shipLayout->placedModules)
{
const ModuleDef* modDef = findModuleDef(pm.moduleId);
const ModuleDef* modDef = m_config.modules.findModuleDef(pm.moduleId);
if (modDef)
{
totalTime += modDef->productionTimeSeconds;
@@ -1466,7 +1429,7 @@ BuildingSystem::gatherCandidateRecipes(const Building& b) const
}
else
{
const RecipeDef* recipe = findRecipe(b.recipeId, b.type);
const RecipeDef* recipe = m_config.recipes.findRecipeDef(b.recipeId, b.type);
if (recipe)
{
candidates.push_back(recipe);
@@ -1495,7 +1458,7 @@ std::map<std::string, int>
BuildingSystem::computeShipyardRequiredMaterials(const Building& b) const
{
std::map<std::string, int> requiredMaterials;
const ShipDef* shipDef = findShipDef(b.recipeId);
const ShipDef* shipDef = m_config.ships.findShipDef(b.recipeId);
if (!shipDef)
{
return requiredMaterials;
@@ -1508,7 +1471,7 @@ BuildingSystem::computeShipyardRequiredMaterials(const Building& b) const
{
for (const PlacedModule& pm : b.shipLayout->placedModules)
{
const ModuleDef* modDef = findModuleDef(pm.moduleId);
const ModuleDef* modDef = m_config.modules.findModuleDef(pm.moduleId);
if (!modDef)
{
continue;

View File

@@ -268,9 +268,6 @@ private:
bool hasInputsToStart(const Building& b) const;
const BuildingDef* findBuildingDef(BuildingType type) const;
const RecipeDef* findRecipe(const std::string& id, BuildingType type) const;
const ShipDef* findShipDef(const std::string& id) const;
const ModuleDef* findModuleDef(const std::string& id) const;
void initBuffers(Building& b, const RecipeDef& recipe) const;
// Buffers for an auto-recipe building (Smelter, Reprocessing Plant): input
// caps span the union of every recipe of the building's type; no player

View File

@@ -21,22 +21,9 @@ ShipStats calculateShipStats(const GameConfig& config,
{
ShipStats result{};
const ShipDef* shipDef = nullptr;
for (const ShipDef& d : config.ships.ships)
{
if (d.id == shipId) { shipDef = &d; break; }
}
const ShipDef* shipDef = config.ships.findShipDef(shipId);
if (!shipDef) { return result; }
auto findModuleDef = [&](const std::string& id) -> const ModuleDef*
{
for (const ModuleDef& d : config.modules.modules)
{
if (d.id == id) { return &d; }
}
return nullptr;
};
const double tileSize = config.world.tileSize_m;
// --- Base hull stats (convert from SI to display units) ------------------
@@ -67,7 +54,7 @@ ShipStats calculateShipStats(const GameConfig& config,
for (const PlacedModule& pm : modules)
{
const ModuleDef* def = findModuleDef(pm.moduleId);
const ModuleDef* def = config.modules.findModuleDef(pm.moduleId);
if (!def) { throw std::runtime_error("unknown module id '" + pm.moduleId + "'"); }
if (def->weaponCapability)
@@ -107,7 +94,7 @@ ShipStats calculateShipStats(const GameConfig& config,
for (const PlacedModule& pm : modules)
{
const ModuleDef* def = findModuleDef(pm.moduleId);
const ModuleDef* def = config.modules.findModuleDef(pm.moduleId);
if (!def) { throw std::runtime_error("unknown module id '" + pm.moduleId + "'"); }
for (const ModuleStatModifier& sm : def->statModifiers)

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@@ -335,15 +335,7 @@ double calculateShipThreatCost(const ThreatCostTable& table,
const std::string& shipId,
const std::vector<PlacedModule>& modules)
{
const ShipDef* shipDef = nullptr;
for (const ShipDef& d : config.ships.ships)
{
if (d.id == shipId)
{
shipDef = &d;
break;
}
}
const ShipDef* shipDef = config.ships.findShipDef(shipId);
if (shipDef == nullptr)
{
return 0.0;
@@ -357,15 +349,7 @@ double calculateShipThreatCost(const ThreatCostTable& table,
// Add module production times and material threats.
for (const PlacedModule& pm : modules)
{
const ModuleDef* moduleDef = nullptr;
for (const ModuleDef& d : config.modules.modules)
{
if (d.id == pm.moduleId)
{
moduleDef = &d;
break;
}
}
const ModuleDef* moduleDef = config.modules.findModuleDef(pm.moduleId);
if (moduleDef == nullptr)
{
continue;