Derive ship scrap drop from threat
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@@ -551,15 +551,11 @@ void Simulation::tickDeathsAndLoot()
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{
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const ShipIdentityComponent& si = m_admin.get<ShipIdentityComponent>(deadEntity);
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const PositionComponent& pos = m_admin.get<PositionComponent>(deadEntity);
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for (const ShipDef& def : m_config.ships.ships)
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if (si.scrapDrop > 0)
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{
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if (def.id == si.schematicId && def.loot.scrapDrop > 0)
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{
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const Tick despawnAt = m_currentTick
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+ secondsToTicks(m_config.world.scrapDespawnSeconds);
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m_scrapSystem->spawn(pos.value, def.loot.scrapDrop, despawnAt);
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break;
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}
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const Tick despawnAt = m_currentTick
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+ secondsToTicks(m_config.world.scrapDespawnSeconds);
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m_scrapSystem->spawn(pos.value, si.scrapDrop, despawnAt);
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}
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m_shipSystem->despawn(deadEntity);
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}
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@@ -1,6 +1,5 @@
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#include "ThreatCostCalculator.h"
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#include <limits>
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#include <set>
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#include "GameConfig.h"
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@@ -62,6 +61,14 @@ ThreatCostTable computeThreatCostTable(const GameConfig& config)
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{
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ThreatCostTable table;
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// Scrap threat (REQ-THREAT-SCRAP) is the constant inverse of the scrap-drop
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// conversion (REQ-RES-SCRAP-DROP): one scrap is worth 1 / scrap_per_threat.
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// Set it up front so reprocessing-only item threats (below) can use it, and so
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// it no longer depends on any ship's threat cost.
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table.scrapThreat = config.world.scrapPerThreat > 0.0
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? 1.0 / config.world.scrapPerThreat
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: 0.0;
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// Build lookup: output item → non-reprocessing recipes and reprocessing recipes.
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std::map<std::string, std::vector<RecipeRef>> nonReprocessingRecipes;
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std::map<std::string, std::vector<RecipeRef>> reprocessingRecipes;
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@@ -146,26 +153,6 @@ ThreatCostTable computeThreatCostTable(const GameConfig& config)
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}
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}
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// Compute scrap threat (REQ-THREAT-SCRAP): find the ship with the smallest
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// scrap_drop and use its threat cost.
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int minScrapDrop = std::numeric_limits<int>::max();
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const ShipDef* cheapestScrapShip = nullptr;
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for (const ShipDef& def : config.ships.ships)
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{
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if (def.loot.scrapDrop > 0 && def.loot.scrapDrop < minScrapDrop)
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{
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minScrapDrop = def.loot.scrapDrop;
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cheapestScrapShip = &def;
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}
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}
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if (cheapestScrapShip != nullptr)
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{
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double shipThreat = calculateShipThreatCost(table, config,
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cheapestScrapShip->id, cheapestScrapShip->defaultModules);
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table.scrapThreat = shipThreat / minScrapDrop;
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}
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// Resolve reprocessing-only items.
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for (const std::string& item : unresolved)
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{
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