Derive ship scrap drop from threat

This commit is contained in:
2026-07-02 21:30:38 +02:00
parent 5bc581bcb8
commit 81b1c7a66b
16 changed files with 61 additions and 113 deletions

View File

@@ -1,6 +1,8 @@
#include "ShipSystem.h"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <map>
#include <stdexcept>
#include <utility>
@@ -26,7 +28,9 @@
#include "SalvagerComponent.h"
#include "SelectedBehaviorComponent.h"
#include "SensorRangeComponent.h"
#include "ShipIdentityComponent.h"
#include "StandbyBehavior.h"
#include "ThreatCostCalculator.h"
#include "Tick.h"
#include "tracing.h"
#include "WeaponComponent.h"
@@ -103,6 +107,16 @@ entt::entity ShipSystem::spawn(const std::string& schematicId, int level,
const std::vector<PlacedModule>& modules =
layout.has_value() ? layout->placedModules : def->defaultModules;
// Derive the scrap dropped on destruction from the ship's as-built threat cost
// (REQ-RES-SCRAP-DROP): round(threat * scrap_per_threat), floored at 1 for any
// ship with threat > 0. Computed once here since threat is level-independent.
const double threatCost = calculateShipThreatCost(m_config.threatCosts, m_config,
schematicId, modules);
const int scrapDrop = threatCost > 0.0
? std::max(1, static_cast<int>(std::lround(threatCost * m_config.world.scrapPerThreat)))
: 0;
m_admin.get<ShipIdentityComponent>(entity).scrapDrop = scrapDrop;
// --- Pass 1: create capability child entities ----------------------------
std::vector<entt::entity> weaponChildren;
std::vector<entt::entity> salvageChildren;