Derive ship scrap drop from threat
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@@ -35,12 +35,6 @@ struct ShipSensor
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Formula sensorRangeFormula; // REQ-SHP-SENSOR, REQ-SHP-STATS
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};
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// Scrap dropped on destruction (REQ-RES-SCRAP-DROP).
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struct ShipLoot
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{
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int scrapDrop;
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};
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struct ShipDef
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{
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std::string id;
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@@ -51,7 +45,6 @@ struct ShipDef
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ShipHealth health;
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ShipMovement movement;
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ShipSensor sensor;
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ShipLoot loot;
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// Module layout used for enemy wave ships (REQ-WAV-DEFAULT-MODULES).
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std::vector<PlacedModule> defaultModules;
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