Derive ship scrap drop from threat
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@@ -264,6 +264,7 @@ WorldConfig ConfigLoader::loadWorld(const std::string& path)
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cfg.refundPercentage = static_cast<int>(requireInt(tbl["world"]["refund_percentage"], file, "world.refund_percentage"));
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cfg.startingBuildingBlocks = static_cast<int>(requireInt(tbl["world"]["starting_building_blocks"], file, "world.starting_building_blocks"));
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cfg.scrapDespawnSeconds = requireDouble(tbl["world"]["scrap_despawn_seconds"], file, "world.scrap_despawn_seconds");
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cfg.scrapPerThreat = requireDouble(tbl["world"]["scrap_per_threat"], file, "world.scrap_per_threat");
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cfg.tileSize_m = requireDouble(tbl["world"]["tile_size_m"], file, "world.tile_size_m");
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cfg.beltSpeed_tps = requireDouble(tbl["world"]["belt_speed_mps"], file, "world.belt_speed_mps") / cfg.tileSize_m;
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cfg.tunnelMaxDistance_tiles = static_cast<int>(requireInt(tbl["world"]["tunnel_max_distance_tiles"], file, "world.tunnel_max_distance_tiles"));
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@@ -466,14 +467,6 @@ ShipsConfig ConfigLoader::loadShips(const std::string& path)
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def.sensor.sensorRangeFormula = requireFormula(snsMt["sensor_range_m_formula"], file, snsPath + ".sensor_range_m_formula");
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}
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// Loot
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{
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const std::string lPath = elemPath + ".loot";
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const toml::table& lTable = requireTable(mt["loot"], file, lPath);
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toml::table& lMt = const_cast<toml::table&>(lTable);
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def.loot.scrapDrop = static_cast<int>(requireInt(lMt["scrap_drop"], file, lPath + ".scrap_drop"));
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}
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// Optional: default_modules (REQ-WAV-DEFAULT-MODULES)
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if (mt.contains("default_modules"))
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{
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@@ -35,12 +35,6 @@ struct ShipSensor
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Formula sensorRangeFormula; // REQ-SHP-SENSOR, REQ-SHP-STATS
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};
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// Scrap dropped on destruction (REQ-RES-SCRAP-DROP).
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struct ShipLoot
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{
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int scrapDrop;
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};
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struct ShipDef
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{
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std::string id;
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@@ -51,7 +45,6 @@ struct ShipDef
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ShipHealth health;
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ShipMovement movement;
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ShipSensor sensor;
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ShipLoot loot;
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// Module layout used for enemy wave ships (REQ-WAV-DEFAULT-MODULES).
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std::vector<PlacedModule> defaultModules;
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@@ -60,6 +60,7 @@ struct WorldConfig
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int refundPercentage; // REQ-BLD-DEMOLISH
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int startingBuildingBlocks; // REQ-HQ-STARTING-BLOCKS
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double scrapDespawnSeconds; // REQ-RES-SCRAP-DROP
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double scrapPerThreat; // REQ-RES-SCRAP-DROP, REQ-THREAT-SCRAP (scrap dropped per unit threat)
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double tileSize_m; // metres per tile (REQ-GW-TILE-SIZE)
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double beltSpeed_tps; // REQ-GW-BELT-SPEED (tiles/s, converted from m/s in config)
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int tunnelMaxDistance_tiles; // REQ-BLD-TUNNEL-PAIR
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