Derive ship scrap drop from threat
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@@ -22,9 +22,6 @@ max_rotation_speed_radps_formula = "100000"
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[ship.sensor]
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sensor_range_m_formula = "2000"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "destroyer"
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@@ -50,9 +47,6 @@ max_rotation_speed_radps_formula = "100000"
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[ship.sensor]
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sensor_range_m_formula = "3000"
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[ship.loot]
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scrap_drop = 4
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[[ship]]
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id = "salvage_ship"
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@@ -77,9 +71,6 @@ max_rotation_speed_radps_formula = "100000"
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[ship.sensor]
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sensor_range_m_formula = "2500"
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[ship.loot]
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scrap_drop = 2
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[[ship]]
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id = "repair_ship"
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@@ -103,6 +94,3 @@ max_rotation_speed_radps_formula = "100000"
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[ship.sensor]
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sensor_range_m_formula = "2500"
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[ship.loot]
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scrap_drop = 2
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@@ -3,6 +3,7 @@ height_tiles = 60
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refund_percentage = 75
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starting_building_blocks = 100
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scrap_despawn_seconds = 30
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scrap_per_threat = 1.0
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tile_size_m = 10
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belt_speed_mps = 20
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tunnel_max_distance_tiles = 10
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