remove the stale findRotateInPlaceTarget declaration
Third declaration left behind by a move — the definition went to PlacementRules.cpp but the declaration stayed. Checked the rest of the header mechanically this time: every other declared method has a definition. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YHcUerKAZKWNvSKJxYKbnG
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@@ -143,13 +143,6 @@ public:
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void forEachIncomingItem(
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void forEachIncomingItem(
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const std::function<void(const ItemType&, QPointF)>& visit) const;
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const std::function<void(const ItemType&, QPointF)>& visit) const;
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// Returns the entity id of the building or construction site whose footprint
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// exactly coincides with the ghost (type, anchor, rot) and is of the same
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// building type. Returns nullopt otherwise.
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std::optional<BuildingId> findRotateInPlaceTarget(BuildingType type,
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QPoint anchor,
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Rotation rot) const;
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// Rotate an existing building or construction site to newRotation in place.
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// Rotate an existing building or construction site to newRotation in place.
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// For belt-type operational buildings, re-registers with BeltSystem (items
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// For belt-type operational buildings, re-registers with BeltSystem (items
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// currently on the tile are discarded by BeltSystem::removeTile).
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// currently on the tile are discarded by BeltSystem::removeTile).
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