Show building_block icon in header stock, expand button and build costs
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@@ -1,6 +1,7 @@
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#pragma once
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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@@ -18,6 +19,7 @@
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class QPushButton;
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class Simulation;
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class ItemIconCache;
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class BuildButtonGrid : public QWidget,
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public CombinedEventHandler<BuilderModeExitedEvent,
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@@ -30,9 +32,12 @@ class BuildButtonGrid : public QWidget,
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public:
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// iconDir is the directory holding the per-building "<id>.svg" chip icons
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// (REQ-UI-BUILD-GRID); read from disk at runtime, like the config files.
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// (REQ-UI-BUILD-GRID); itemsIconDir holds the per-item icons and supplies the
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// building_block icon shown in each button's cost (REQ-UI-BUILD-COST). Both are
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// read from disk at runtime, like the config files.
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BuildButtonGrid(Simulation* sim, const GameConfig* config,
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const std::string& iconDir, QWidget* parent = nullptr);
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const std::string& iconDir, const std::string& itemsIconDir,
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QWidget* parent = nullptr);
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~BuildButtonGrid() override;
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void clearActiveButton();
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@@ -60,6 +65,7 @@ private:
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Simulation* m_sim;
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const GameConfig* m_config;
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std::string m_iconDir;
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std::unique_ptr<ItemIconCache> m_itemIcons;
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std::vector<BuildingType> m_types;
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std::vector<QPushButton*> m_buttons;
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std::map<BuildingType, int> m_costs;
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