implement load config on game restart
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@@ -6,8 +6,8 @@
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#include "ShipsConfig.h"
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#include "StationsConfig.h"
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// Aggregate of all five simulation config files, loaded once at startup and
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// immutable for the rest of the game. See architecture.md "Config Loading".
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// Aggregate of all five simulation config files. Loaded at startup and reloaded
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// from disk on each game restart (REQ-CFG-RELOAD). See architecture.md "Config Loading".
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struct GameConfig
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{
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WorldConfig world;
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