implement load config on game restart

This commit is contained in:
2026-04-22 22:53:56 +02:00
parent 1b218941bd
commit 78f746d352
6 changed files with 71 additions and 27 deletions

View File

@@ -6,8 +6,8 @@
#include "ShipsConfig.h"
#include "StationsConfig.h"
// Aggregate of all five simulation config files, loaded once at startup and
// immutable for the rest of the game. See architecture.md "Config Loading".
// Aggregate of all five simulation config files. Loaded at startup and reloaded
// from disk on each game restart (REQ-CFG-RELOAD). See architecture.md "Config Loading".
struct GameConfig
{
WorldConfig world;