use meters in config

This commit is contained in:
2026-06-05 19:54:39 +02:00
parent 4e3e3ac715
commit 7669245229
37 changed files with 265 additions and 231 deletions

View File

@@ -139,7 +139,8 @@ TEST_CASE("Ship spawn: additive sensor module applies correctly", "[modules]")
REQUIRE(def != nullptr);
const double x = static_cast<double>(def->schematic.playerProductionLevel);
const float baseRange = static_cast<float>(def->sensor.sensorRangeFormula.evaluate(x));
const float tileSize = static_cast<float>(sim.config().world.tileSize_m);
const float baseRange_tiles = static_cast<float>(def->sensor.sensorRangeFormula.evaluate(x)) / tileSize;
ShipLayoutConfig layout;
PlacedModule pm;
@@ -153,9 +154,9 @@ TEST_CASE("Ship spawn: additive sensor module applies correctly", "[modules]")
QVector2D(5.0f, 5.0f), false, layout);
REQUIRE(sim.admin().isValid(e));
// sensor_booster has added_sensor_range_formula = "10"
// final = base * 1.0 + 10 = base + 10
CHECK(sim.admin().get<SensorRangeComponent>(e).value == Approx(baseRange + 10.0f));
// sensor_booster has added_sensor_range_formula = "100" m → 100/10 = 10 tiles
// final = baseRange_tiles * 1.0 + 10 = baseRange_tiles + 10
CHECK(sim.admin().get<SensorRangeComponent>(e).value_tiles == Approx(baseRange_tiles + 10.0f));
}
TEST_CASE("Ship spawn: multiple modules stack correctly", "[modules]")