implement unlock dependencies
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@@ -41,6 +41,9 @@ struct ModuleDef
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{
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std::string id;
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int unlockAtStationLevel;
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// Prerequisite schematic ids that must be explicitly unlocked before this
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// schematic can enter the drop pool (REQ-LOCK-PREREQ). Empty = none.
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std::vector<std::string> unlockRequires;
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std::vector<std::string> surfaceMask;
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std::vector<RecipeIngredient> materials;
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double productionTimeSeconds;
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