extract loadStations into ConfigLoaderStations.cpp
Continues the ConfigLoader.cpp domain split. Pure move of loadStations; no domain-specific helpers to relocate here. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YHcUerKAZKWNvSKJxYKbnG
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@@ -25,6 +25,7 @@ SET(SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderBuildings.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderRecipes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderShips.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ConfigLoaderStations.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/SurfaceMask.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/BlueprintSerializer.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/ShipLayoutBlueprintSerializer.cpp
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@@ -13,46 +13,6 @@
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// --- Per-file loaders -----------------------------------------------------
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StationsConfig ConfigLoader::loadStations(const std::string& path)
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{
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const std::string file = "stations.toml";
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toml::table tbl = parseFile(path, file);
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StationsConfig cfg;
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// HQ
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{
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const std::string p = "hq";
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cfg.hq.surfaceMask = requireStringArray(tbl[p]["surface_mask"], file, p + ".surface_mask");
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cfg.hq.hpFormula = requireFormula(tbl[p]["hp_formula"], file, p + ".hp_formula");
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}
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// Player station
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{
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const std::string p = "player_station";
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cfg.playerStation.surfaceMask = requireStringArray(tbl[p]["surface_mask"], file, p + ".surface_mask");
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cfg.playerStation.level = static_cast<int>(requireInt(tbl[p]["level"], file, p + ".level"));
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cfg.playerStation.hpFormula = requireFormula(tbl[p]["hp_formula"], file, p + ".hp_formula");
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cfg.playerStation.damageFormula = requireFormula(tbl[p]["damage_formula"], file, p + ".damage_formula");
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cfg.playerStation.rangeFormula = requireFormula(tbl[p]["range_m_formula"], file, p + ".range_m_formula");
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cfg.playerStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_hz_formula"], file, p + ".fire_rate_hz_formula");
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cfg.playerStation.scrapDropFormula = requireFormula(tbl[p]["scrap_drop_formula"], file, p + ".scrap_drop_formula");
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}
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// Enemy station
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{
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const std::string p = "enemy_station";
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cfg.enemyStation.surfaceMask = requireStringArray(tbl[p]["surface_mask"], file, p + ".surface_mask");
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cfg.enemyStation.hpFormula = requireFormula(tbl[p]["hp_formula"], file, p + ".hp_formula");
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cfg.enemyStation.damageFormula = requireFormula(tbl[p]["damage_formula"], file, p + ".damage_formula");
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cfg.enemyStation.rangeFormula = requireFormula(tbl[p]["range_m_formula"], file, p + ".range_m_formula");
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cfg.enemyStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_hz_formula"], file, p + ".fire_rate_hz_formula");
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cfg.enemyStation.scrapDropFormula = requireFormula(tbl[p]["scrap_drop_formula"], file, p + ".scrap_drop_formula");
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}
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return cfg;
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}
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// Known category→stat mappings for module stat modifier discovery.
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// addedKeySuffix: unit suffix appended before "_formula" for additive modifier keys only.
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// Multiplicative modifier keys are always dimensionless and carry no suffix.
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47
src/lib/config/ConfigLoaderStations.cpp
Normal file
47
src/lib/config/ConfigLoaderStations.cpp
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@@ -0,0 +1,47 @@
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#include "ConfigLoader.h"
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#include <string>
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#include "toml.hpp"
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#include "TomlHelpers.h"
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StationsConfig ConfigLoader::loadStations(const std::string& path)
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{
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const std::string file = "stations.toml";
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toml::table tbl = parseFile(path, file);
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StationsConfig cfg;
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// HQ
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{
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const std::string p = "hq";
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cfg.hq.surfaceMask = requireStringArray(tbl[p]["surface_mask"], file, p + ".surface_mask");
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cfg.hq.hpFormula = requireFormula(tbl[p]["hp_formula"], file, p + ".hp_formula");
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}
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// Player station
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{
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const std::string p = "player_station";
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cfg.playerStation.surfaceMask = requireStringArray(tbl[p]["surface_mask"], file, p + ".surface_mask");
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cfg.playerStation.level = static_cast<int>(requireInt(tbl[p]["level"], file, p + ".level"));
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cfg.playerStation.hpFormula = requireFormula(tbl[p]["hp_formula"], file, p + ".hp_formula");
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cfg.playerStation.damageFormula = requireFormula(tbl[p]["damage_formula"], file, p + ".damage_formula");
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cfg.playerStation.rangeFormula = requireFormula(tbl[p]["range_m_formula"], file, p + ".range_m_formula");
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cfg.playerStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_hz_formula"], file, p + ".fire_rate_hz_formula");
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cfg.playerStation.scrapDropFormula = requireFormula(tbl[p]["scrap_drop_formula"], file, p + ".scrap_drop_formula");
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}
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// Enemy station
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{
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const std::string p = "enemy_station";
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cfg.enemyStation.surfaceMask = requireStringArray(tbl[p]["surface_mask"], file, p + ".surface_mask");
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cfg.enemyStation.hpFormula = requireFormula(tbl[p]["hp_formula"], file, p + ".hp_formula");
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cfg.enemyStation.damageFormula = requireFormula(tbl[p]["damage_formula"], file, p + ".damage_formula");
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cfg.enemyStation.rangeFormula = requireFormula(tbl[p]["range_m_formula"], file, p + ".range_m_formula");
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cfg.enemyStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_hz_formula"], file, p + ".fire_rate_hz_formula");
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cfg.enemyStation.scrapDropFormula = requireFormula(tbl[p]["scrap_drop_formula"], file, p + ".scrap_drop_formula");
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}
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return cfg;
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}
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