add units in config files

This commit is contained in:
2026-06-06 12:13:05 +02:00
parent 66cf9ae23a
commit 6b95619806
24 changed files with 198 additions and 194 deletions

View File

@@ -10,8 +10,8 @@ glyph = "L"
[module.weapon]
damage_formula = "2"
attack_range_formula = "50"
attack_rate_formula = "2.0"
attack_range_m_formula = "50"
attack_rate_hz_formula = "2.0"
[[module]]
id = "salvager"
@@ -24,9 +24,9 @@ fill_color = "#AACC44"
glyph = "Sv"
[module.salvage]
collection_range_formula = "500"
collection_range_m_formula = "500"
cargo_capacity_formula = "10"
collection_rate_formula = "0.5"
collection_rate_hz_formula = "0.5"
[[module]]
id = "repair_tool"
@@ -39,5 +39,5 @@ fill_color = "#66CCFF"
glyph = "Rp"
[module.repair]
repair_rate_formula = "5 + x"
repair_range_formula = "800"
repair_rate_hz_formula = "5 + x"
repair_range_m_formula = "800"

View File

@@ -16,14 +16,14 @@ cost_formula = "10"
hp_formula = "3"
[ship.movement]
speed_formula = "40"
main_acceleration_formula = "80"
maneuvering_acceleration_formula = "40"
angular_acceleration_formula = "12.56"
max_rotation_speed_formula = "6.28"
speed_mps_formula = "40"
main_acceleration_mpss_formula = "80"
maneuvering_acceleration_mpss_formula = "40"
angular_acceleration_radpss_formula = "12.56"
max_rotation_speed_radps_formula = "6.28"
[ship.sensor]
sensor_range_formula = "150"
sensor_range_m_formula = "150"
[ship.loot]
scrap_drop = 2

View File

@@ -14,8 +14,8 @@ surface_mask = [
level = 1
hp_formula = "300"
damage_formula = "5"
range_formula = "200"
fire_rate_formula = "1"
range_m_formula = "200"
fire_rate_hz_formula = "1"
scrap_drop_formula = "10"
[enemy_station]
@@ -25,6 +25,6 @@ surface_mask = [
]
hp_formula = "300 + 150*x"
damage_formula = "2 + 1*x"
range_formula = "200"
fire_rate_formula = "1.0 + 0.2*x"
range_m_formula = "200"
fire_rate_hz_formula = "1.0 + 0.2*x"
scrap_drop_formula = "10 + 5*x"

View File

@@ -5,21 +5,21 @@ starting_building_blocks = 1000
scrap_despawn_seconds = 30
tile_size_m = 10
belt_speed_mps = 20
tunnel_max_distance = 10
tunnel_max_distance_tiles = 10
departure_interval_seconds = 20
[regions]
asteroid_width = 40
player_buffer_width = 20
contest_zone_width = 60
enemy_buffer_width = 20
asteroid_width_tiles = 40
player_buffer_width_tiles = 20
contest_zone_width_tiles = 60
enemy_buffer_width_tiles = 20
[expansion]
columns_per_expansion = 10
columns_per_expansion_tiles = 10
cost_building_blocks = 200
[push]
push_expand_columns = 10
push_expand_columns_tiles = 10
boss_advance_seconds = 60
[waves]

View File

@@ -1,9 +1,9 @@
[[arena]]
name = "Fighters vs Sniper"
height_tiles = 20
player_buffer_width = 10
contest_zone_width = 60
enemy_buffer_width = 10
player_buffer_width_tiles = 10
contest_zone_width_tiles = 60
enemy_buffer_width_tiles = 10
[[arena.team]]
name = "Alpha"
@@ -29,9 +29,9 @@ enemy_buffer_width = 10
[[arena]]
name = "Stations and Ships"
height_tiles = 60
player_buffer_width = 15
contest_zone_width = 40
enemy_buffer_width = 15
player_buffer_width_tiles = 15
contest_zone_width_tiles = 40
enemy_buffer_width_tiles = 15
[[arena.team]]
name = "Fortified"

View File

@@ -22,7 +22,7 @@ fill_color = "#40A0FF"
glyph = "S"
[module.sensor]
added_sensor_range_formula = "100"
added_sensor_range_m_formula = "100"
[[module]]
id = "weapon_upgrade"
@@ -49,8 +49,8 @@ glyph = "L"
[module.weapon]
damage_formula = "2"
attack_range_formula = "50"
attack_rate_formula = "2.0"
attack_range_m_formula = "50"
attack_rate_hz_formula = "2.0"
[[module]]
id = "salvager"
@@ -63,9 +63,9 @@ fill_color = "#AACC44"
glyph = "Sv"
[module.salvage]
collection_range_formula = "500"
collection_range_m_formula = "500"
cargo_capacity_formula = "10"
collection_rate_formula = "0.5"
collection_rate_hz_formula = "0.5"
[[module]]
id = "repair_tool"
@@ -78,5 +78,5 @@ fill_color = "#66CCFF"
glyph = "Rp"
[module.repair]
repair_rate_formula = "5 + x"
repair_range_formula = "800"
repair_rate_hz_formula = "5 + x"
repair_range_m_formula = "800"

View File

@@ -16,14 +16,14 @@ cost_formula = "5 + 1*x"
hp_formula = "40 + 5*x"
[ship.movement]
speed_formula = "2000 + 50*x"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
speed_mps_formula = "2000 + 50*x"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
[ship.sensor]
sensor_range_formula = "2000"
sensor_range_m_formula = "2000"
[ship.loot]
scrap_drop = 2
@@ -47,14 +47,14 @@ cost_formula = "10 + 2*x"
hp_formula = "120 + 15*x"
[ship.movement]
speed_formula = "1200"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
speed_mps_formula = "1200"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
[ship.sensor]
sensor_range_formula = "3000"
sensor_range_m_formula = "3000"
[ship.loot]
scrap_drop = 4
@@ -77,14 +77,14 @@ cost_formula = "0"
hp_formula = "40 + 4*x"
[ship.movement]
speed_formula = "1100"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
speed_mps_formula = "1100"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
[ship.sensor]
sensor_range_formula = "2500"
sensor_range_m_formula = "2500"
[ship.loot]
scrap_drop = 2
@@ -107,14 +107,14 @@ cost_formula = "0"
hp_formula = "60 + 5*x"
[ship.movement]
speed_formula = "1300"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
speed_mps_formula = "1300"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
[ship.sensor]
sensor_range_formula = "2500"
sensor_range_m_formula = "2500"
[ship.loot]
scrap_drop = 2

View File

@@ -14,8 +14,8 @@ surface_mask = [
level = 5
hp_formula = "300 + 40*x"
damage_formula = "5 + 4*x"
range_formula = "3000 + 200*x"
fire_rate_formula = "0.5 + 0.2*x"
range_m_formula = "3000 + 200*x"
fire_rate_hz_formula = "0.5 + 0.2*x"
scrap_drop_formula = "x"
[enemy_station]
@@ -25,6 +25,6 @@ surface_mask = [
]
hp_formula = "300 + 150*x"
damage_formula = "20 + 10*x"
range_formula = "3500 + 200*x"
fire_rate_formula = "1.0 + 0.2*x"
range_m_formula = "3500 + 200*x"
fire_rate_hz_formula = "1.0 + 0.2*x"
scrap_drop_formula = "10 + 5*x"

View File

@@ -5,21 +5,21 @@ starting_building_blocks = 100
scrap_despawn_seconds = 30
tile_size_m = 10
belt_speed_mps = 20
tunnel_max_distance = 10
tunnel_max_distance_tiles = 10
departure_interval_seconds = 20
[regions]
asteroid_width = 40
player_buffer_width = 10
contest_zone_width = 30
enemy_buffer_width = 15
asteroid_width_tiles = 40
player_buffer_width_tiles = 10
contest_zone_width_tiles = 30
enemy_buffer_width_tiles = 15
[expansion]
columns_per_expansion = 10
columns_per_expansion_tiles = 10
cost_building_blocks = 200
[push]
push_expand_columns = 20
push_expand_columns_tiles = 20
boss_advance_seconds = 60
[waves]

View File

@@ -73,9 +73,9 @@ BuildingId ArenaSimulation::allocateBuildingId()
void ArenaSimulation::placeStructures()
{
const int totalWidth = m_arenaConfig.playerBufferWidth
+ m_arenaConfig.contestZoneWidth
+ m_arenaConfig.enemyBufferWidth;
const int totalWidth = m_arenaConfig.playerBufferWidth_tiles
+ m_arenaConfig.contestZoneWidth_tiles
+ m_arenaConfig.enemyBufferWidth_tiles;
const int midY = m_arenaConfig.heightTiles / 2;
// Team 1 HQ — ECS proxy entity, player faction (isEnemy=false).
@@ -182,9 +182,9 @@ void ArenaSimulation::placeStructures()
void ArenaSimulation::spawnShips()
{
const int contestStart = m_arenaConfig.playerBufferWidth;
const int team2Start = contestStart + m_arenaConfig.contestZoneWidth;
const int totalWidth = team2Start + m_arenaConfig.enemyBufferWidth;
const int contestStart = m_arenaConfig.playerBufferWidth_tiles;
const int team2Start = contestStart + m_arenaConfig.contestZoneWidth_tiles;
const int totalWidth = team2Start + m_arenaConfig.enemyBufferWidth_tiles;
std::uniform_real_distribution<float> yDist(0.0f,
static_cast<float>(m_arenaConfig.heightTiles));
@@ -192,7 +192,7 @@ void ArenaSimulation::spawnShips()
// Team 1: isEnemy=false, spawn in player buffer zone.
{
std::uniform_real_distribution<float> xDist(0.0f,
static_cast<float>(m_arenaConfig.playerBufferWidth));
static_cast<float>(m_arenaConfig.playerBufferWidth_tiles));
for (const ArenaShipEntry& entry : m_arenaConfig.teams[0].ships)
{

View File

@@ -158,9 +158,9 @@ void ArenaView::paintGL()
float ArenaView::tilePx() const
{
const ArenaConfig& ac = m_sim->arenaConfig();
const int totalWidth = ac.playerBufferWidth
+ ac.contestZoneWidth
+ ac.enemyBufferWidth;
const int totalWidth = ac.playerBufferWidth_tiles
+ ac.contestZoneWidth_tiles
+ ac.enemyBufferWidth_tiles;
const int totalHeight = ac.heightTiles;
if (totalWidth <= 0 || totalHeight <= 0) { return 1.0f; }
@@ -205,9 +205,9 @@ std::optional<QVector2D> ArenaView::entityPosition(entt::entity entity) const
void ArenaView::drawTiles(QPainter& painter)
{
const ArenaConfig& ac = m_sim->arenaConfig();
const int totalWidth = ac.playerBufferWidth
+ ac.contestZoneWidth
+ ac.enemyBufferWidth;
const int totalWidth = ac.playerBufferWidth_tiles
+ ac.contestZoneWidth_tiles
+ ac.enemyBufferWidth_tiles;
const int totalHeight = ac.heightTiles;
painter.setPen(Qt::NoPen);

View File

@@ -81,12 +81,12 @@ BalancingConfig loadBalancingConfig(const std::string& path)
arena.name = requireString((*arenaTbl)["name"], prefix + ".name");
arena.heightTiles = static_cast<int>(
requireInt((*arenaTbl)["height_tiles"], prefix + ".height_tiles"));
arena.playerBufferWidth = static_cast<int>(
requireInt((*arenaTbl)["player_buffer_width"], prefix + ".player_buffer_width"));
arena.contestZoneWidth = static_cast<int>(
requireInt((*arenaTbl)["contest_zone_width"], prefix + ".contest_zone_width"));
arena.enemyBufferWidth = static_cast<int>(
requireInt((*arenaTbl)["enemy_buffer_width"], prefix + ".enemy_buffer_width"));
arena.playerBufferWidth_tiles = static_cast<int>(
requireInt((*arenaTbl)["player_buffer_width_tiles"], prefix + ".player_buffer_width_tiles"));
arena.contestZoneWidth_tiles = static_cast<int>(
requireInt((*arenaTbl)["contest_zone_width_tiles"], prefix + ".contest_zone_width_tiles"));
arena.enemyBufferWidth_tiles = static_cast<int>(
requireInt((*arenaTbl)["enemy_buffer_width_tiles"], prefix + ".enemy_buffer_width_tiles"));
const toml::array* teamArray = (*arenaTbl)["team"].as_array();
if (!teamArray || teamArray->size() != 2)

View File

@@ -34,9 +34,9 @@ struct ArenaConfig
{
std::string name;
int heightTiles;
int playerBufferWidth;
int contestZoneWidth;
int enemyBufferWidth;
int playerBufferWidth_tiles;
int contestZoneWidth_tiles;
int enemyBufferWidth_tiles;
ArenaTeamConfig teams[2];
};

View File

@@ -266,18 +266,18 @@ WorldConfig ConfigLoader::loadWorld(const std::string& path)
cfg.scrapDespawnSeconds = requireDouble(tbl["world"]["scrap_despawn_seconds"], file, "world.scrap_despawn_seconds");
cfg.tileSize_m = requireDouble(tbl["world"]["tile_size_m"], file, "world.tile_size_m");
cfg.beltSpeed_tps = requireDouble(tbl["world"]["belt_speed_mps"], file, "world.belt_speed_mps") / cfg.tileSize_m;
cfg.tunnelMaxDistance = static_cast<int>(requireInt(tbl["world"]["tunnel_max_distance"], file, "world.tunnel_max_distance"));
cfg.tunnelMaxDistance_tiles = static_cast<int>(requireInt(tbl["world"]["tunnel_max_distance_tiles"], file, "world.tunnel_max_distance_tiles"));
cfg.departureIntervalSeconds = requireDouble(tbl["world"]["departure_interval_seconds"], file, "world.departure_interval_seconds");
cfg.regions.asteroidWidth = static_cast<int>(requireInt(tbl["regions"]["asteroid_width"], file, "regions.asteroid_width"));
cfg.regions.playerBufferWidth = static_cast<int>(requireInt(tbl["regions"]["player_buffer_width"], file, "regions.player_buffer_width"));
cfg.regions.contestZoneWidth = static_cast<int>(requireInt(tbl["regions"]["contest_zone_width"], file, "regions.contest_zone_width"));
cfg.regions.enemyBufferWidth = static_cast<int>(requireInt(tbl["regions"]["enemy_buffer_width"], file, "regions.enemy_buffer_width"));
cfg.regions.asteroidWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["asteroid_width_tiles"], file, "regions.asteroid_width_tiles"));
cfg.regions.playerBufferWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["player_buffer_width_tiles"], file, "regions.player_buffer_width_tiles"));
cfg.regions.contestZoneWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["contest_zone_width_tiles"], file, "regions.contest_zone_width_tiles"));
cfg.regions.enemyBufferWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["enemy_buffer_width_tiles"], file, "regions.enemy_buffer_width_tiles"));
cfg.expansion.columnsPerExpansion = static_cast<int>(requireInt(tbl["expansion"]["columns_per_expansion"], file, "expansion.columns_per_expansion"));
cfg.expansion.columnsPerExpansion_tiles = static_cast<int>(requireInt(tbl["expansion"]["columns_per_expansion_tiles"], file, "expansion.columns_per_expansion_tiles"));
cfg.expansion.costBuildingBlocks = static_cast<int>(requireInt(tbl["expansion"]["cost_building_blocks"], file, "expansion.cost_building_blocks"));
cfg.push.pushExpandColumns = static_cast<int>(requireInt(tbl["push"]["push_expand_columns"], file, "push.push_expand_columns"));
cfg.push.pushExpandColumns_tiles = static_cast<int>(requireInt(tbl["push"]["push_expand_columns_tiles"], file, "push.push_expand_columns_tiles"));
cfg.push.bossAdvanceSeconds = requireDouble(tbl["push"]["boss_advance_seconds"], file, "push.boss_advance_seconds");
cfg.waves.threatRateFormula = requireFormula(tbl["waves"]["threat_rate_formula"], file, "waves.threat_rate_formula");
@@ -441,11 +441,11 @@ ShipsConfig ConfigLoader::loadShips(const std::string& path)
const std::string mPath = elemPath + ".movement";
const toml::table& mTable = requireTable(mt["movement"], file, mPath);
toml::table& mMt = const_cast<toml::table&>(mTable);
def.movement.speedFormula = requireFormula(mMt["speed_formula"], file, mPath + ".speed_formula");
def.movement.mainAccelerationFormula = requireFormula(mMt["main_acceleration_formula"], file, mPath + ".main_acceleration_formula");
def.movement.maneuveringAccelerationFormula = requireFormula(mMt["maneuvering_acceleration_formula"], file, mPath + ".maneuvering_acceleration_formula");
def.movement.angularAccelerationFormula = requireFormula(mMt["angular_acceleration_formula"], file, mPath + ".angular_acceleration_formula");
def.movement.maxRotationSpeedFormula = requireFormula(mMt["max_rotation_speed_formula"], file, mPath + ".max_rotation_speed_formula");
def.movement.speedFormula = requireFormula(mMt["speed_mps_formula"], file, mPath + ".speed_mps_formula");
def.movement.mainAccelerationFormula = requireFormula(mMt["main_acceleration_mpss_formula"], file, mPath + ".main_acceleration_mpss_formula");
def.movement.maneuveringAccelerationFormula = requireFormula(mMt["maneuvering_acceleration_mpss_formula"], file, mPath + ".maneuvering_acceleration_mpss_formula");
def.movement.angularAccelerationFormula = requireFormula(mMt["angular_acceleration_radpss_formula"], file, mPath + ".angular_acceleration_radpss_formula");
def.movement.maxRotationSpeedFormula = requireFormula(mMt["max_rotation_speed_radps_formula"], file, mPath + ".max_rotation_speed_radps_formula");
}
// Sensor
@@ -453,7 +453,7 @@ ShipsConfig ConfigLoader::loadShips(const std::string& path)
const std::string snsPath = elemPath + ".sensor";
const toml::table& snsTable = requireTable(mt["sensor"], file, snsPath);
toml::table& snsMt = const_cast<toml::table&>(snsTable);
def.sensor.sensorRangeFormula = requireFormula(snsMt["sensor_range_formula"], file, snsPath + ".sensor_range_formula");
def.sensor.sensorRangeFormula = requireFormula(snsMt["sensor_range_m_formula"], file, snsPath + ".sensor_range_m_formula");
}
// Loot
@@ -500,8 +500,8 @@ StationsConfig ConfigLoader::loadStations(const std::string& path)
cfg.playerStation.level = static_cast<int>(requireInt(tbl[p]["level"], file, p + ".level"));
cfg.playerStation.hpFormula = requireFormula(tbl[p]["hp_formula"], file, p + ".hp_formula");
cfg.playerStation.damageFormula = requireFormula(tbl[p]["damage_formula"], file, p + ".damage_formula");
cfg.playerStation.rangeFormula = requireFormula(tbl[p]["range_formula"], file, p + ".range_formula");
cfg.playerStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_formula"], file, p + ".fire_rate_formula");
cfg.playerStation.rangeFormula = requireFormula(tbl[p]["range_m_formula"], file, p + ".range_m_formula");
cfg.playerStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_hz_formula"], file, p + ".fire_rate_hz_formula");
cfg.playerStation.scrapDropFormula = requireFormula(tbl[p]["scrap_drop_formula"], file, p + ".scrap_drop_formula");
}
@@ -511,8 +511,8 @@ StationsConfig ConfigLoader::loadStations(const std::string& path)
cfg.enemyStation.surfaceMask = requireStringArray(tbl[p]["surface_mask"], file, p + ".surface_mask");
cfg.enemyStation.hpFormula = requireFormula(tbl[p]["hp_formula"], file, p + ".hp_formula");
cfg.enemyStation.damageFormula = requireFormula(tbl[p]["damage_formula"], file, p + ".damage_formula");
cfg.enemyStation.rangeFormula = requireFormula(tbl[p]["range_formula"], file, p + ".range_formula");
cfg.enemyStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_formula"], file, p + ".fire_rate_formula");
cfg.enemyStation.rangeFormula = requireFormula(tbl[p]["range_m_formula"], file, p + ".range_m_formula");
cfg.enemyStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_hz_formula"], file, p + ".fire_rate_hz_formula");
cfg.enemyStation.scrapDropFormula = requireFormula(tbl[p]["scrap_drop_formula"], file, p + ".scrap_drop_formula");
}
@@ -520,24 +520,27 @@ StationsConfig ConfigLoader::loadStations(const std::string& path)
}
// Known category→stat mappings for module stat modifier discovery.
// addedKeySuffix: unit suffix appended before "_formula" for additive modifier keys only.
// Multiplicative modifier keys are always dimensionless and carry no suffix.
struct StatEntry
{
const char* category;
const char* stat;
const char* addedKeySuffix;
};
static const StatEntry kKnownStats[] = {
{"health", "hp"},
{"movement", "speed"},
{"sensor", "sensor_range"},
{"weapon", "damage"},
{"weapon", "attack_range"},
{"weapon", "attack_rate"},
{"salvage", "collection_range"},
{"salvage", "cargo_capacity"},
{"salvage", "collection_rate"},
{"repair", "repair_rate"},
{"repair", "repair_range"},
{"health", "hp", ""},
{"movement", "speed", "_mps"},
{"sensor", "sensor_range", "_m"},
{"weapon", "damage", ""},
{"weapon", "attack_range", "_m"},
{"weapon", "attack_rate", "_hz"},
{"salvage", "collection_range", "_m"},
{"salvage", "cargo_capacity", ""},
{"salvage", "collection_rate", "_hz"},
{"repair", "repair_rate", "_hz"},
{"repair", "repair_range", "_m"},
};
ModulesConfig ConfigLoader::loadModules(const std::string& path)
@@ -592,7 +595,7 @@ ModulesConfig ConfigLoader::loadModules(const std::string& path)
elemPath + "." + se.category);
toml::table& catMt = const_cast<toml::table&>(catTable);
const std::string addedKey = std::string("added_") + se.stat + "_formula";
const std::string addedKey = std::string("added_") + se.stat + se.addedKeySuffix + "_formula";
const std::string multipliedKey = std::string("multiplied_") + se.stat + "_formula";
if (catMt.contains(addedKey))
@@ -622,16 +625,16 @@ ModulesConfig ConfigLoader::loadModules(const std::string& path)
const std::string wPath = elemPath + ".weapon";
const toml::table& wTable = requireTable(mt["weapon"], file, wPath);
toml::table& wMt = const_cast<toml::table&>(wTable);
if (wMt.contains("damage_formula") || wMt.contains("attack_range_formula")
|| wMt.contains("attack_rate_formula"))
if (wMt.contains("damage_formula") || wMt.contains("attack_range_m_formula")
|| wMt.contains("attack_rate_hz_formula"))
{
ModuleWeaponCapability cap;
cap.damageFormula = requireFormula(wMt["damage_formula"],
file, wPath + ".damage_formula");
cap.attackRangeFormula = requireFormula(wMt["attack_range_formula"],
file, wPath + ".attack_range_formula");
cap.attackRateFormula = requireFormula(wMt["attack_rate_formula"],
file, wPath + ".attack_rate_formula");
cap.attackRangeFormula = requireFormula(wMt["attack_range_m_formula"],
file, wPath + ".attack_range_m_formula");
cap.attackRateFormula = requireFormula(wMt["attack_rate_hz_formula"],
file, wPath + ".attack_rate_hz_formula");
def.weaponCapability = std::move(cap);
}
}
@@ -642,16 +645,16 @@ ModulesConfig ConfigLoader::loadModules(const std::string& path)
const std::string sPath = elemPath + ".salvage";
const toml::table& sTable = requireTable(mt["salvage"], file, sPath);
toml::table& sMt = const_cast<toml::table&>(sTable);
if (sMt.contains("collection_range_formula") || sMt.contains("cargo_capacity_formula")
|| sMt.contains("collection_rate_formula"))
if (sMt.contains("collection_range_m_formula") || sMt.contains("cargo_capacity_formula")
|| sMt.contains("collection_rate_hz_formula"))
{
ModuleSalvageCapability cap;
cap.collectionRangeFormula = requireFormula(sMt["collection_range_formula"],
file, sPath + ".collection_range_formula");
cap.collectionRangeFormula = requireFormula(sMt["collection_range_m_formula"],
file, sPath + ".collection_range_m_formula");
cap.cargoCapacityFormula = requireFormula(sMt["cargo_capacity_formula"],
file, sPath + ".cargo_capacity_formula");
cap.collectionRateFormula = requireFormula(sMt["collection_rate_formula"],
file, sPath + ".collection_rate_formula");
cap.collectionRateFormula = requireFormula(sMt["collection_rate_hz_formula"],
file, sPath + ".collection_rate_hz_formula");
def.salvageCapability = std::move(cap);
}
}
@@ -662,13 +665,13 @@ ModulesConfig ConfigLoader::loadModules(const std::string& path)
const std::string rPath = elemPath + ".repair";
const toml::table& rTable = requireTable(mt["repair"], file, rPath);
toml::table& rMt = const_cast<toml::table&>(rTable);
if (rMt.contains("repair_rate_formula") || rMt.contains("repair_range_formula"))
if (rMt.contains("repair_rate_hz_formula") || rMt.contains("repair_range_m_formula"))
{
ModuleRepairCapability cap;
cap.repairRateFormula = requireFormula(rMt["repair_rate_formula"],
file, rPath + ".repair_rate_formula");
cap.repairRangeFormula = requireFormula(rMt["repair_range_formula"],
file, rPath + ".repair_range_formula");
cap.repairRateFormula = requireFormula(rMt["repair_rate_hz_formula"],
file, rPath + ".repair_rate_hz_formula");
cap.repairRangeFormula = requireFormula(rMt["repair_range_m_formula"],
file, rPath + ".repair_range_m_formula");
def.repairCapability = std::move(cap);
}
}

View File

@@ -5,23 +5,23 @@
// Region widths are in tiles (REQ-GW-REGIONS).
struct WorldRegions
{
int asteroidWidth;
int playerBufferWidth;
int contestZoneWidth;
int enemyBufferWidth;
int asteroidWidth_tiles;
int playerBufferWidth_tiles;
int contestZoneWidth_tiles;
int enemyBufferWidth_tiles;
};
// Asteroid expansion (REQ-EXP-UNLOCK, REQ-EXP-COST).
struct WorldExpansion
{
int columnsPerExpansion;
int columnsPerExpansion_tiles;
int costBuildingBlocks;
};
// Push effects (REQ-PSH-*, REQ-WAV-BOSS-ADVANCE).
struct WorldPush
{
int pushExpandColumns;
int pushExpandColumns_tiles;
double bossAdvanceSeconds; // boss countdown advanced by this much per push
};
@@ -47,7 +47,7 @@ struct WorldConfig
double scrapDespawnSeconds; // REQ-RES-SCRAP-DROP
double tileSize_m; // metres per tile (REQ-GW-TILE-SIZE)
double beltSpeed_tps; // REQ-GW-BELT-SPEED (tiles/s, converted from m/s in config)
int tunnelMaxDistance; // REQ-BLD-TUNNEL-PAIR
int tunnelMaxDistance_tiles; // REQ-BLD-TUNNEL-PAIR
double departureIntervalSeconds; // REQ-SHP-RALLY
WorldRegions regions;

View File

@@ -493,7 +493,7 @@ void BuildingSystem::tickConstruction(Tick currentTick)
}
else if (front.type == BuildingType::TunnelEntry)
{
m_belts.placeTunnelEntry(front.anchor, front.rotation, m_config.world.tunnelMaxDistance);
m_belts.placeTunnelEntry(front.anchor, front.rotation, m_config.world.tunnelMaxDistance_tiles);
}
else if (front.type == BuildingType::TunnelExit)
{
@@ -993,7 +993,7 @@ void BuildingSystem::rotateInPlace(BuildingId id, Rotation newRotation)
else if (b.type == BuildingType::TunnelEntry)
{
m_belts.removeTile(b.anchor);
m_belts.placeTunnelEntry(b.anchor, newRotation, m_config.world.tunnelMaxDistance);
m_belts.placeTunnelEntry(b.anchor, newRotation, m_config.world.tunnelMaxDistance_tiles);
}
else if (b.type == BuildingType::TunnelExit)
{

View File

@@ -239,7 +239,7 @@ void Simulation::placeInitialStructures()
const ParsedSurfaceMask psParsed =
parseSurfaceMask(m_config.stations.playerStation.surfaceMask, Rotation::East);
const int psAnchorX =
m_config.world.regions.playerBufferWidth - psParsed.footprint.width();
m_config.world.regions.playerBufferWidth_tiles - psParsed.footprint.width();
const double psLevel = static_cast<double>(m_config.stations.playerStation.level);
const float psHp = static_cast<float>(
m_config.stations.playerStation.hpFormula.evaluate(psLevel));
@@ -309,9 +309,9 @@ void Simulation::placeEnemyStationSet(int generation)
const ParsedSurfaceMask esParsed =
parseSurfaceMask(m_config.stations.enemyStation.surfaceMask, Rotation::East);
const int rightEdgeX = m_config.world.regions.playerBufferWidth
+ m_config.world.regions.contestZoneWidth
+ generation * m_config.world.push.pushExpandColumns;
const int rightEdgeX = m_config.world.regions.playerBufferWidth_tiles
+ m_config.world.regions.contestZoneWidth_tiles
+ generation * m_config.world.push.pushExpandColumns_tiles;
const int anchorX = rightEdgeX - esParsed.footprint.width();
const double genD = static_cast<double>(generation);

View File

@@ -186,11 +186,11 @@ std::vector<WaveSystem::SpawnEntry> WaveSystem::selectWaveShips(double& budget,
// Enemy spawn buffer X range for the current generation.
const float leftX = static_cast<float>(
m_config.world.regions.playerBufferWidth
+ m_config.world.regions.contestZoneWidth
+ m_generation * m_config.world.push.pushExpandColumns);
m_config.world.regions.playerBufferWidth_tiles
+ m_config.world.regions.contestZoneWidth_tiles
+ m_generation * m_config.world.push.pushExpandColumns_tiles);
const float rightX = leftX
+ static_cast<float>(m_config.world.regions.enemyBufferWidth) - 1.0f;
+ static_cast<float>(m_config.world.regions.enemyBufferWidth_tiles) - 1.0f;
std::uniform_real_distribution<float> xDist(leftX, rightX);
std::uniform_int_distribution<int> yDist(0, worldHeightTiles - 1);

View File

@@ -1,5 +1,6 @@
#include "tracing.h"
#include <functional>
#include <iostream>
#include <set>

View File

@@ -712,7 +712,7 @@ static int totalSalvageCurrent(EntityAdmin& admin, entt::entity ship)
TEST_CASE("BehaviorSystem: salvage module does not collect scrap beyond its collection range",
"[behavior]")
{
// collection_range_formula = "50"; scrap at distance 55 must not be collected.
// collection_range_m_formula = "50"; scrap at distance 55 must not be collected.
Fixture f;
const ShipLayoutConfig salvageLayout = makeSingleModuleLayout("salvager");
const entt::entity ship = f.ships.spawn("salvage_ship", 1, QVector2D(0.0f, 0.0f),
@@ -728,7 +728,7 @@ TEST_CASE("BehaviorSystem: salvage module does not collect scrap beyond its coll
TEST_CASE("BehaviorSystem: salvage module collects scrap within its collection range",
"[behavior]")
{
// collection_range_formula = "50"; scrap at distance 45 must be collected.
// collection_range_m_formula = "50"; scrap at distance 45 must be collected.
Fixture f;
const ShipLayoutConfig salvageLayout = makeSingleModuleLayout("salvager");
const entt::entity ship = f.ships.spawn("salvage_ship", 1, QVector2D(0.0f, 0.0f),

View File

@@ -71,10 +71,10 @@ TEST_CASE("ConfigLoader loads the committed bin/config/ configs end-to-end", "[c
REQUIRE(cfg.world.heightTiles == 60);
REQUIRE(cfg.world.refundPercentage == 75);
REQUIRE(cfg.world.beltSpeed_tps == Approx(2.0));
REQUIRE(cfg.world.regions.asteroidWidth == 40);
REQUIRE(cfg.world.regions.playerBufferWidth == 10);
REQUIRE(cfg.world.regions.enemyBufferWidth == 15);
REQUIRE(cfg.world.expansion.columnsPerExpansion == 10);
REQUIRE(cfg.world.regions.asteroidWidth_tiles == 40);
REQUIRE(cfg.world.regions.playerBufferWidth_tiles == 10);
REQUIRE(cfg.world.regions.enemyBufferWidth_tiles == 15);
REQUIRE(cfg.world.expansion.columnsPerExpansion_tiles == 10);
REQUIRE(cfg.world.push.bossAdvanceSeconds == Approx(60.0));
// Spot-check that a config-derived formula computes as expected.
@@ -161,21 +161,21 @@ scrap_despawn_seconds = 30
tile_size_m = 10
belt_speed_mps = 20
starting_building_blocks = 100
tunnel_max_distance = 10
tunnel_max_distance_tiles = 10
departure_interval_seconds = 20
[regions]
asteroid_width = 40
player_buffer_width = 10
contest_zone_width = 30
# enemy_buffer_width intentionally missing
asteroid_width_tiles = 40
player_buffer_width_tiles = 10
contest_zone_width_tiles = 30
# enemy_buffer_width_tiles intentionally missing
[expansion]
columns_per_expansion = 10
columns_per_expansion_tiles = 10
cost_building_blocks = 200
[push]
push_expand_columns = 20
push_expand_columns_tiles = 20
scaling_factor = 1.2
[waves]
@@ -194,7 +194,7 @@ spawn_duration_seconds = 10
catch (const std::runtime_error& e)
{
const std::string msg = e.what();
REQUIRE(msg.find("enemy_buffer_width") != std::string::npos);
REQUIRE(msg.find("enemy_buffer_width_tiles") != std::string::npos);
}
}
@@ -209,21 +209,21 @@ scrap_despawn_seconds = 30
tile_size_m = 10
belt_speed_mps = 20
starting_building_blocks = 100
tunnel_max_distance = 10
tunnel_max_distance_tiles = 10
departure_interval_seconds = 20
[regions]
asteroid_width = 40
player_buffer_width = 10
contest_zone_width = 30
enemy_buffer_width = 15
asteroid_width_tiles = 40
player_buffer_width_tiles = 10
contest_zone_width_tiles = 30
enemy_buffer_width_tiles = 15
[expansion]
columns_per_expansion = 10
columns_per_expansion_tiles = 10
cost_building_blocks = 200
[push]
push_expand_columns = 20
push_expand_columns_tiles = 20
boss_advance_seconds = 60
[waves]
@@ -259,17 +259,17 @@ tile_size_m = 10
belt_speed_mps = 20
[regions]
asteroid_width = 40
player_buffer_width = 10
contest_zone_width = 30
enemy_buffer_width = 15
asteroid_width_tiles = 40
player_buffer_width_tiles = 10
contest_zone_width_tiles = 30
enemy_buffer_width_tiles = 15
[expansion]
columns_per_expansion = 10
columns_per_expansion_tiles = 10
cost_building_blocks = 200
[push]
push_expand_columns = 20
push_expand_columns_tiles = 20
scaling_factor = 1.2
[waves]

View File

@@ -154,7 +154,7 @@ TEST_CASE("Ship spawn: additive sensor module applies correctly", "[modules]")
QVector2D(5.0f, 5.0f), false, layout);
REQUIRE(sim.admin().isValid(e));
// sensor_booster has added_sensor_range_formula = "100" m → 100/10 = 10 tiles
// sensor_booster has added_sensor_range_m_formula = "100" m → 100/10 = 10 tiles
// final = baseRange_tiles * 1.0 + 10 = baseRange_tiles + 10
CHECK(sim.admin().get<SensorRangeComponent>(e).value_tiles == Approx(baseRange_tiles + 10.0f));
}

View File

@@ -110,10 +110,10 @@ TEST_CASE("ShipSystem: interceptor level 1 stats match config formulas", "[ship]
// hp_formula = "40 + 5*x" at x=1 → 45
REQUIRE(admin.get<HealthComponent>(e).maxHp == Approx(45.0f));
REQUIRE(admin.get<HealthComponent>(e).hp == Approx(45.0f));
// sensor_range_formula = "2000" m → 2000/10 = 200 tiles
// sensor_range_m_formula = "2000" m → 2000/10 = 200 tiles
REQUIRE(admin.get<SensorRangeComponent>(e).value_tiles == Approx(200.0f));
// laser_cannon: damage_formula = "2", attack_range_formula = "50" m → 50/10 = 5 tiles
// laser_cannon: damage_formula = "2", attack_range_m_formula = "50" m → 50/10 = 5 tiles
const entt::entity wc = firstWeaponChild(admin, e);
REQUIRE(admin.isValid(wc));
REQUIRE(admin.get<WeaponComponent>(wc).damage == Approx(2.0f));
@@ -141,7 +141,7 @@ TEST_CASE("ShipSystem: interceptor level 0 maxSpeed_tpt matches formula / tileSi
const entt::entity e = ss.spawn("interceptor", 0, QVector2D(0.0f, 0.0f));
// speed_formula = "2000 + 50*x" m/s at x=0 → 2000 m/s; maxSpeed_tpt = 2000/(10*30)
// speed_mps_formula = "2000 + 50*x" m/s at x=0 → 2000 m/s; maxSpeed_tpt = 2000/(10*30)
const float expected = 2000.0f / 10.0f / static_cast<float>(kTickRateHz);
REQUIRE(admin.get<DynamicBodyComponent>(e).maxSpeed_tpt == Approx(expected));
}
@@ -175,7 +175,7 @@ TEST_CASE("ShipSystem: salvage_ship cargo capacity matches config", "[ship]")
const ShipLayoutConfig layout = makeSingleModuleLayout("salvager");
const entt::entity e = ss.spawn("salvage_ship", 1, QVector2D(0.0f, 0.0f), false, layout);
// salvager: cargo_capacity_formula = "10", collection_range_formula = "500" m → 500/10 = 50 tiles
// salvager: cargo_capacity_formula = "10", collection_range_m_formula = "500" m → 500/10 = 50 tiles
const entt::entity sc = firstSalvageChild(admin, e);
REQUIRE(admin.isValid(sc));
REQUIRE(admin.get<SalvageCargoComponent>(sc).capacity == 10);
@@ -214,12 +214,12 @@ TEST_CASE("ShipSystem: repair_ship level 1 repair stats match config formulas",
const ShipLayoutConfig layout = makeSingleModuleLayout("repair_tool");
const entt::entity e = ss.spawn("repair_ship", 1, QVector2D(0.0f, 0.0f), false, layout);
// repair_tool: repair_rate_formula = "5 + x" at x=1 → 6 / kTickRateHz
// repair_tool: repair_rate_hz_formula = "5 + x" at x=1 → 6 / kTickRateHz
const float expectedRate = 6.0f / static_cast<float>(kTickRateHz);
const entt::entity rc = firstRepairChild(admin, e);
REQUIRE(admin.isValid(rc));
REQUIRE(admin.get<RepairToolComponent>(rc).ratePerTick == Approx(expectedRate));
// repair_range_formula = "800" m → 800/10 = 80 tiles
// repair_range_m_formula = "800" m → 800/10 = 80 tiles
REQUIRE(admin.get<RepairToolComponent>(rc).range_tiles == Approx(80.0f));
REQUIRE(admin.get<RepairBehaviorComponent>(e).maxRepairRange_tiles == Approx(80.0f));
}

View File

@@ -352,7 +352,7 @@ QRect GameWorldView::viewportRect() const
float GameWorldView::asteroidLeftEdge() const
{
float leftX = -static_cast<float>(m_config->world.regions.asteroidWidth);
float leftX = -static_cast<float>(m_config->world.regions.asteroidWidth_tiles);
for (const Building& b : m_sim->buildings().allBuildings())
{
for (const QPoint& cell : b.bodyCells)
@@ -368,8 +368,8 @@ float GameWorldView::asteroidLeftEdge() const
float GameWorldView::enemyStationRightEdge() const
{
float rightX = static_cast<float>(m_config->world.regions.playerBufferWidth
+ m_config->world.regions.contestZoneWidth);
float rightX = static_cast<float>(m_config->world.regions.playerBufferWidth_tiles
+ m_config->world.regions.contestZoneWidth_tiles);
m_sim->admin().forEach<StationBodyComponent, FactionComponent>(
[&rightX](entt::entity /*e*/, const StationBodyComponent& sb, const FactionComponent& f)
{