add units in config files

This commit is contained in:
2026-06-06 12:13:05 +02:00
parent 66cf9ae23a
commit 6b95619806
24 changed files with 198 additions and 194 deletions

View File

@@ -352,7 +352,7 @@ QRect GameWorldView::viewportRect() const
float GameWorldView::asteroidLeftEdge() const
{
float leftX = -static_cast<float>(m_config->world.regions.asteroidWidth);
float leftX = -static_cast<float>(m_config->world.regions.asteroidWidth_tiles);
for (const Building& b : m_sim->buildings().allBuildings())
{
for (const QPoint& cell : b.bodyCells)
@@ -368,8 +368,8 @@ float GameWorldView::asteroidLeftEdge() const
float GameWorldView::enemyStationRightEdge() const
{
float rightX = static_cast<float>(m_config->world.regions.playerBufferWidth
+ m_config->world.regions.contestZoneWidth);
float rightX = static_cast<float>(m_config->world.regions.playerBufferWidth_tiles
+ m_config->world.regions.contestZoneWidth_tiles);
m_sim->admin().forEach<StationBodyComponent, FactionComponent>(
[&rightX](entt::entity /*e*/, const StationBodyComponent& sb, const FactionComponent& f)
{