add units in config files
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@@ -186,11 +186,11 @@ std::vector<WaveSystem::SpawnEntry> WaveSystem::selectWaveShips(double& budget,
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// Enemy spawn buffer X range for the current generation.
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const float leftX = static_cast<float>(
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m_config.world.regions.playerBufferWidth
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+ m_config.world.regions.contestZoneWidth
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+ m_generation * m_config.world.push.pushExpandColumns);
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m_config.world.regions.playerBufferWidth_tiles
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+ m_config.world.regions.contestZoneWidth_tiles
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+ m_generation * m_config.world.push.pushExpandColumns_tiles);
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const float rightX = leftX
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+ static_cast<float>(m_config.world.regions.enemyBufferWidth) - 1.0f;
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+ static_cast<float>(m_config.world.regions.enemyBufferWidth_tiles) - 1.0f;
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std::uniform_real_distribution<float> xDist(leftX, rightX);
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std::uniform_int_distribution<int> yDist(0, worldHeightTiles - 1);
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