add units in config files

This commit is contained in:
2026-06-06 12:13:05 +02:00
parent 66cf9ae23a
commit 6b95619806
24 changed files with 198 additions and 194 deletions

View File

@@ -186,11 +186,11 @@ std::vector<WaveSystem::SpawnEntry> WaveSystem::selectWaveShips(double& budget,
// Enemy spawn buffer X range for the current generation.
const float leftX = static_cast<float>(
m_config.world.regions.playerBufferWidth
+ m_config.world.regions.contestZoneWidth
+ m_generation * m_config.world.push.pushExpandColumns);
m_config.world.regions.playerBufferWidth_tiles
+ m_config.world.regions.contestZoneWidth_tiles
+ m_generation * m_config.world.push.pushExpandColumns_tiles);
const float rightX = leftX
+ static_cast<float>(m_config.world.regions.enemyBufferWidth) - 1.0f;
+ static_cast<float>(m_config.world.regions.enemyBufferWidth_tiles) - 1.0f;
std::uniform_real_distribution<float> xDist(leftX, rightX);
std::uniform_int_distribution<int> yDist(0, worldHeightTiles - 1);