add units in config files
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@@ -5,23 +5,23 @@
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// Region widths are in tiles (REQ-GW-REGIONS).
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struct WorldRegions
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{
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int asteroidWidth;
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int playerBufferWidth;
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int contestZoneWidth;
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int enemyBufferWidth;
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int asteroidWidth_tiles;
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int playerBufferWidth_tiles;
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int contestZoneWidth_tiles;
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int enemyBufferWidth_tiles;
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};
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// Asteroid expansion (REQ-EXP-UNLOCK, REQ-EXP-COST).
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struct WorldExpansion
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{
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int columnsPerExpansion;
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int columnsPerExpansion_tiles;
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int costBuildingBlocks;
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};
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// Push effects (REQ-PSH-*, REQ-WAV-BOSS-ADVANCE).
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struct WorldPush
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{
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int pushExpandColumns;
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int pushExpandColumns_tiles;
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double bossAdvanceSeconds; // boss countdown advanced by this much per push
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};
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@@ -47,7 +47,7 @@ struct WorldConfig
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double scrapDespawnSeconds; // REQ-RES-SCRAP-DROP
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double tileSize_m; // metres per tile (REQ-GW-TILE-SIZE)
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double beltSpeed_tps; // REQ-GW-BELT-SPEED (tiles/s, converted from m/s in config)
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int tunnelMaxDistance; // REQ-BLD-TUNNEL-PAIR
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int tunnelMaxDistance_tiles; // REQ-BLD-TUNNEL-PAIR
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double departureIntervalSeconds; // REQ-SHP-RALLY
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WorldRegions regions;
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