add units in config files

This commit is contained in:
2026-06-06 12:13:05 +02:00
parent 66cf9ae23a
commit 6b95619806
24 changed files with 198 additions and 194 deletions

View File

@@ -266,18 +266,18 @@ WorldConfig ConfigLoader::loadWorld(const std::string& path)
cfg.scrapDespawnSeconds = requireDouble(tbl["world"]["scrap_despawn_seconds"], file, "world.scrap_despawn_seconds");
cfg.tileSize_m = requireDouble(tbl["world"]["tile_size_m"], file, "world.tile_size_m");
cfg.beltSpeed_tps = requireDouble(tbl["world"]["belt_speed_mps"], file, "world.belt_speed_mps") / cfg.tileSize_m;
cfg.tunnelMaxDistance = static_cast<int>(requireInt(tbl["world"]["tunnel_max_distance"], file, "world.tunnel_max_distance"));
cfg.tunnelMaxDistance_tiles = static_cast<int>(requireInt(tbl["world"]["tunnel_max_distance_tiles"], file, "world.tunnel_max_distance_tiles"));
cfg.departureIntervalSeconds = requireDouble(tbl["world"]["departure_interval_seconds"], file, "world.departure_interval_seconds");
cfg.regions.asteroidWidth = static_cast<int>(requireInt(tbl["regions"]["asteroid_width"], file, "regions.asteroid_width"));
cfg.regions.playerBufferWidth = static_cast<int>(requireInt(tbl["regions"]["player_buffer_width"], file, "regions.player_buffer_width"));
cfg.regions.contestZoneWidth = static_cast<int>(requireInt(tbl["regions"]["contest_zone_width"], file, "regions.contest_zone_width"));
cfg.regions.enemyBufferWidth = static_cast<int>(requireInt(tbl["regions"]["enemy_buffer_width"], file, "regions.enemy_buffer_width"));
cfg.regions.asteroidWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["asteroid_width_tiles"], file, "regions.asteroid_width_tiles"));
cfg.regions.playerBufferWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["player_buffer_width_tiles"], file, "regions.player_buffer_width_tiles"));
cfg.regions.contestZoneWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["contest_zone_width_tiles"], file, "regions.contest_zone_width_tiles"));
cfg.regions.enemyBufferWidth_tiles = static_cast<int>(requireInt(tbl["regions"]["enemy_buffer_width_tiles"], file, "regions.enemy_buffer_width_tiles"));
cfg.expansion.columnsPerExpansion = static_cast<int>(requireInt(tbl["expansion"]["columns_per_expansion"], file, "expansion.columns_per_expansion"));
cfg.expansion.costBuildingBlocks = static_cast<int>(requireInt(tbl["expansion"]["cost_building_blocks"], file, "expansion.cost_building_blocks"));
cfg.expansion.columnsPerExpansion_tiles = static_cast<int>(requireInt(tbl["expansion"]["columns_per_expansion_tiles"], file, "expansion.columns_per_expansion_tiles"));
cfg.expansion.costBuildingBlocks = static_cast<int>(requireInt(tbl["expansion"]["cost_building_blocks"], file, "expansion.cost_building_blocks"));
cfg.push.pushExpandColumns = static_cast<int>(requireInt(tbl["push"]["push_expand_columns"], file, "push.push_expand_columns"));
cfg.push.pushExpandColumns_tiles = static_cast<int>(requireInt(tbl["push"]["push_expand_columns_tiles"], file, "push.push_expand_columns_tiles"));
cfg.push.bossAdvanceSeconds = requireDouble(tbl["push"]["boss_advance_seconds"], file, "push.boss_advance_seconds");
cfg.waves.threatRateFormula = requireFormula(tbl["waves"]["threat_rate_formula"], file, "waves.threat_rate_formula");
@@ -441,11 +441,11 @@ ShipsConfig ConfigLoader::loadShips(const std::string& path)
const std::string mPath = elemPath + ".movement";
const toml::table& mTable = requireTable(mt["movement"], file, mPath);
toml::table& mMt = const_cast<toml::table&>(mTable);
def.movement.speedFormula = requireFormula(mMt["speed_formula"], file, mPath + ".speed_formula");
def.movement.mainAccelerationFormula = requireFormula(mMt["main_acceleration_formula"], file, mPath + ".main_acceleration_formula");
def.movement.maneuveringAccelerationFormula = requireFormula(mMt["maneuvering_acceleration_formula"], file, mPath + ".maneuvering_acceleration_formula");
def.movement.angularAccelerationFormula = requireFormula(mMt["angular_acceleration_formula"], file, mPath + ".angular_acceleration_formula");
def.movement.maxRotationSpeedFormula = requireFormula(mMt["max_rotation_speed_formula"], file, mPath + ".max_rotation_speed_formula");
def.movement.speedFormula = requireFormula(mMt["speed_mps_formula"], file, mPath + ".speed_mps_formula");
def.movement.mainAccelerationFormula = requireFormula(mMt["main_acceleration_mpss_formula"], file, mPath + ".main_acceleration_mpss_formula");
def.movement.maneuveringAccelerationFormula = requireFormula(mMt["maneuvering_acceleration_mpss_formula"], file, mPath + ".maneuvering_acceleration_mpss_formula");
def.movement.angularAccelerationFormula = requireFormula(mMt["angular_acceleration_radpss_formula"], file, mPath + ".angular_acceleration_radpss_formula");
def.movement.maxRotationSpeedFormula = requireFormula(mMt["max_rotation_speed_radps_formula"], file, mPath + ".max_rotation_speed_radps_formula");
}
// Sensor
@@ -453,7 +453,7 @@ ShipsConfig ConfigLoader::loadShips(const std::string& path)
const std::string snsPath = elemPath + ".sensor";
const toml::table& snsTable = requireTable(mt["sensor"], file, snsPath);
toml::table& snsMt = const_cast<toml::table&>(snsTable);
def.sensor.sensorRangeFormula = requireFormula(snsMt["sensor_range_formula"], file, snsPath + ".sensor_range_formula");
def.sensor.sensorRangeFormula = requireFormula(snsMt["sensor_range_m_formula"], file, snsPath + ".sensor_range_m_formula");
}
// Loot
@@ -500,8 +500,8 @@ StationsConfig ConfigLoader::loadStations(const std::string& path)
cfg.playerStation.level = static_cast<int>(requireInt(tbl[p]["level"], file, p + ".level"));
cfg.playerStation.hpFormula = requireFormula(tbl[p]["hp_formula"], file, p + ".hp_formula");
cfg.playerStation.damageFormula = requireFormula(tbl[p]["damage_formula"], file, p + ".damage_formula");
cfg.playerStation.rangeFormula = requireFormula(tbl[p]["range_formula"], file, p + ".range_formula");
cfg.playerStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_formula"], file, p + ".fire_rate_formula");
cfg.playerStation.rangeFormula = requireFormula(tbl[p]["range_m_formula"], file, p + ".range_m_formula");
cfg.playerStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_hz_formula"], file, p + ".fire_rate_hz_formula");
cfg.playerStation.scrapDropFormula = requireFormula(tbl[p]["scrap_drop_formula"], file, p + ".scrap_drop_formula");
}
@@ -511,8 +511,8 @@ StationsConfig ConfigLoader::loadStations(const std::string& path)
cfg.enemyStation.surfaceMask = requireStringArray(tbl[p]["surface_mask"], file, p + ".surface_mask");
cfg.enemyStation.hpFormula = requireFormula(tbl[p]["hp_formula"], file, p + ".hp_formula");
cfg.enemyStation.damageFormula = requireFormula(tbl[p]["damage_formula"], file, p + ".damage_formula");
cfg.enemyStation.rangeFormula = requireFormula(tbl[p]["range_formula"], file, p + ".range_formula");
cfg.enemyStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_formula"], file, p + ".fire_rate_formula");
cfg.enemyStation.rangeFormula = requireFormula(tbl[p]["range_m_formula"], file, p + ".range_m_formula");
cfg.enemyStation.fireRateFormula = requireFormula(tbl[p]["fire_rate_hz_formula"], file, p + ".fire_rate_hz_formula");
cfg.enemyStation.scrapDropFormula = requireFormula(tbl[p]["scrap_drop_formula"], file, p + ".scrap_drop_formula");
}
@@ -520,24 +520,27 @@ StationsConfig ConfigLoader::loadStations(const std::string& path)
}
// Known category→stat mappings for module stat modifier discovery.
// addedKeySuffix: unit suffix appended before "_formula" for additive modifier keys only.
// Multiplicative modifier keys are always dimensionless and carry no suffix.
struct StatEntry
{
const char* category;
const char* stat;
const char* addedKeySuffix;
};
static const StatEntry kKnownStats[] = {
{"health", "hp"},
{"movement", "speed"},
{"sensor", "sensor_range"},
{"weapon", "damage"},
{"weapon", "attack_range"},
{"weapon", "attack_rate"},
{"salvage", "collection_range"},
{"salvage", "cargo_capacity"},
{"salvage", "collection_rate"},
{"repair", "repair_rate"},
{"repair", "repair_range"},
{"health", "hp", ""},
{"movement", "speed", "_mps"},
{"sensor", "sensor_range", "_m"},
{"weapon", "damage", ""},
{"weapon", "attack_range", "_m"},
{"weapon", "attack_rate", "_hz"},
{"salvage", "collection_range", "_m"},
{"salvage", "cargo_capacity", ""},
{"salvage", "collection_rate", "_hz"},
{"repair", "repair_rate", "_hz"},
{"repair", "repair_range", "_m"},
};
ModulesConfig ConfigLoader::loadModules(const std::string& path)
@@ -592,7 +595,7 @@ ModulesConfig ConfigLoader::loadModules(const std::string& path)
elemPath + "." + se.category);
toml::table& catMt = const_cast<toml::table&>(catTable);
const std::string addedKey = std::string("added_") + se.stat + "_formula";
const std::string addedKey = std::string("added_") + se.stat + se.addedKeySuffix + "_formula";
const std::string multipliedKey = std::string("multiplied_") + se.stat + "_formula";
if (catMt.contains(addedKey))
@@ -622,16 +625,16 @@ ModulesConfig ConfigLoader::loadModules(const std::string& path)
const std::string wPath = elemPath + ".weapon";
const toml::table& wTable = requireTable(mt["weapon"], file, wPath);
toml::table& wMt = const_cast<toml::table&>(wTable);
if (wMt.contains("damage_formula") || wMt.contains("attack_range_formula")
|| wMt.contains("attack_rate_formula"))
if (wMt.contains("damage_formula") || wMt.contains("attack_range_m_formula")
|| wMt.contains("attack_rate_hz_formula"))
{
ModuleWeaponCapability cap;
cap.damageFormula = requireFormula(wMt["damage_formula"],
file, wPath + ".damage_formula");
cap.attackRangeFormula = requireFormula(wMt["attack_range_formula"],
file, wPath + ".attack_range_formula");
cap.attackRateFormula = requireFormula(wMt["attack_rate_formula"],
file, wPath + ".attack_rate_formula");
cap.attackRangeFormula = requireFormula(wMt["attack_range_m_formula"],
file, wPath + ".attack_range_m_formula");
cap.attackRateFormula = requireFormula(wMt["attack_rate_hz_formula"],
file, wPath + ".attack_rate_hz_formula");
def.weaponCapability = std::move(cap);
}
}
@@ -642,16 +645,16 @@ ModulesConfig ConfigLoader::loadModules(const std::string& path)
const std::string sPath = elemPath + ".salvage";
const toml::table& sTable = requireTable(mt["salvage"], file, sPath);
toml::table& sMt = const_cast<toml::table&>(sTable);
if (sMt.contains("collection_range_formula") || sMt.contains("cargo_capacity_formula")
|| sMt.contains("collection_rate_formula"))
if (sMt.contains("collection_range_m_formula") || sMt.contains("cargo_capacity_formula")
|| sMt.contains("collection_rate_hz_formula"))
{
ModuleSalvageCapability cap;
cap.collectionRangeFormula = requireFormula(sMt["collection_range_formula"],
file, sPath + ".collection_range_formula");
cap.collectionRangeFormula = requireFormula(sMt["collection_range_m_formula"],
file, sPath + ".collection_range_m_formula");
cap.cargoCapacityFormula = requireFormula(sMt["cargo_capacity_formula"],
file, sPath + ".cargo_capacity_formula");
cap.collectionRateFormula = requireFormula(sMt["collection_rate_formula"],
file, sPath + ".collection_rate_formula");
cap.collectionRateFormula = requireFormula(sMt["collection_rate_hz_formula"],
file, sPath + ".collection_rate_hz_formula");
def.salvageCapability = std::move(cap);
}
}
@@ -662,13 +665,13 @@ ModulesConfig ConfigLoader::loadModules(const std::string& path)
const std::string rPath = elemPath + ".repair";
const toml::table& rTable = requireTable(mt["repair"], file, rPath);
toml::table& rMt = const_cast<toml::table&>(rTable);
if (rMt.contains("repair_rate_formula") || rMt.contains("repair_range_formula"))
if (rMt.contains("repair_rate_hz_formula") || rMt.contains("repair_range_m_formula"))
{
ModuleRepairCapability cap;
cap.repairRateFormula = requireFormula(rMt["repair_rate_formula"],
file, rPath + ".repair_rate_formula");
cap.repairRangeFormula = requireFormula(rMt["repair_range_formula"],
file, rPath + ".repair_range_formula");
cap.repairRateFormula = requireFormula(rMt["repair_rate_hz_formula"],
file, rPath + ".repair_rate_hz_formula");
cap.repairRangeFormula = requireFormula(rMt["repair_range_m_formula"],
file, rPath + ".repair_range_m_formula");
def.repairCapability = std::move(cap);
}
}

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@@ -5,23 +5,23 @@
// Region widths are in tiles (REQ-GW-REGIONS).
struct WorldRegions
{
int asteroidWidth;
int playerBufferWidth;
int contestZoneWidth;
int enemyBufferWidth;
int asteroidWidth_tiles;
int playerBufferWidth_tiles;
int contestZoneWidth_tiles;
int enemyBufferWidth_tiles;
};
// Asteroid expansion (REQ-EXP-UNLOCK, REQ-EXP-COST).
struct WorldExpansion
{
int columnsPerExpansion;
int columnsPerExpansion_tiles;
int costBuildingBlocks;
};
// Push effects (REQ-PSH-*, REQ-WAV-BOSS-ADVANCE).
struct WorldPush
{
int pushExpandColumns;
int pushExpandColumns_tiles;
double bossAdvanceSeconds; // boss countdown advanced by this much per push
};
@@ -47,7 +47,7 @@ struct WorldConfig
double scrapDespawnSeconds; // REQ-RES-SCRAP-DROP
double tileSize_m; // metres per tile (REQ-GW-TILE-SIZE)
double beltSpeed_tps; // REQ-GW-BELT-SPEED (tiles/s, converted from m/s in config)
int tunnelMaxDistance; // REQ-BLD-TUNNEL-PAIR
int tunnelMaxDistance_tiles; // REQ-BLD-TUNNEL-PAIR
double departureIntervalSeconds; // REQ-SHP-RALLY
WorldRegions regions;

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@@ -493,7 +493,7 @@ void BuildingSystem::tickConstruction(Tick currentTick)
}
else if (front.type == BuildingType::TunnelEntry)
{
m_belts.placeTunnelEntry(front.anchor, front.rotation, m_config.world.tunnelMaxDistance);
m_belts.placeTunnelEntry(front.anchor, front.rotation, m_config.world.tunnelMaxDistance_tiles);
}
else if (front.type == BuildingType::TunnelExit)
{
@@ -993,7 +993,7 @@ void BuildingSystem::rotateInPlace(BuildingId id, Rotation newRotation)
else if (b.type == BuildingType::TunnelEntry)
{
m_belts.removeTile(b.anchor);
m_belts.placeTunnelEntry(b.anchor, newRotation, m_config.world.tunnelMaxDistance);
m_belts.placeTunnelEntry(b.anchor, newRotation, m_config.world.tunnelMaxDistance_tiles);
}
else if (b.type == BuildingType::TunnelExit)
{

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@@ -239,7 +239,7 @@ void Simulation::placeInitialStructures()
const ParsedSurfaceMask psParsed =
parseSurfaceMask(m_config.stations.playerStation.surfaceMask, Rotation::East);
const int psAnchorX =
m_config.world.regions.playerBufferWidth - psParsed.footprint.width();
m_config.world.regions.playerBufferWidth_tiles - psParsed.footprint.width();
const double psLevel = static_cast<double>(m_config.stations.playerStation.level);
const float psHp = static_cast<float>(
m_config.stations.playerStation.hpFormula.evaluate(psLevel));
@@ -309,9 +309,9 @@ void Simulation::placeEnemyStationSet(int generation)
const ParsedSurfaceMask esParsed =
parseSurfaceMask(m_config.stations.enemyStation.surfaceMask, Rotation::East);
const int rightEdgeX = m_config.world.regions.playerBufferWidth
+ m_config.world.regions.contestZoneWidth
+ generation * m_config.world.push.pushExpandColumns;
const int rightEdgeX = m_config.world.regions.playerBufferWidth_tiles
+ m_config.world.regions.contestZoneWidth_tiles
+ generation * m_config.world.push.pushExpandColumns_tiles;
const int anchorX = rightEdgeX - esParsed.footprint.width();
const double genD = static_cast<double>(generation);

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@@ -186,11 +186,11 @@ std::vector<WaveSystem::SpawnEntry> WaveSystem::selectWaveShips(double& budget,
// Enemy spawn buffer X range for the current generation.
const float leftX = static_cast<float>(
m_config.world.regions.playerBufferWidth
+ m_config.world.regions.contestZoneWidth
+ m_generation * m_config.world.push.pushExpandColumns);
m_config.world.regions.playerBufferWidth_tiles
+ m_config.world.regions.contestZoneWidth_tiles
+ m_generation * m_config.world.push.pushExpandColumns_tiles);
const float rightX = leftX
+ static_cast<float>(m_config.world.regions.enemyBufferWidth) - 1.0f;
+ static_cast<float>(m_config.world.regions.enemyBufferWidth_tiles) - 1.0f;
std::uniform_real_distribution<float> xDist(leftX, rightX);
std::uniform_int_distribution<int> yDist(0, worldHeightTiles - 1);

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@@ -1,5 +1,6 @@
#include "tracing.h"
#include <functional>
#include <iostream>
#include <set>