add units in config files
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@@ -73,9 +73,9 @@ BuildingId ArenaSimulation::allocateBuildingId()
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void ArenaSimulation::placeStructures()
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{
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const int totalWidth = m_arenaConfig.playerBufferWidth
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+ m_arenaConfig.contestZoneWidth
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+ m_arenaConfig.enemyBufferWidth;
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const int totalWidth = m_arenaConfig.playerBufferWidth_tiles
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+ m_arenaConfig.contestZoneWidth_tiles
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+ m_arenaConfig.enemyBufferWidth_tiles;
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const int midY = m_arenaConfig.heightTiles / 2;
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// Team 1 HQ — ECS proxy entity, player faction (isEnemy=false).
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@@ -182,9 +182,9 @@ void ArenaSimulation::placeStructures()
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void ArenaSimulation::spawnShips()
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{
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const int contestStart = m_arenaConfig.playerBufferWidth;
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const int team2Start = contestStart + m_arenaConfig.contestZoneWidth;
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const int totalWidth = team2Start + m_arenaConfig.enemyBufferWidth;
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const int contestStart = m_arenaConfig.playerBufferWidth_tiles;
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const int team2Start = contestStart + m_arenaConfig.contestZoneWidth_tiles;
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const int totalWidth = team2Start + m_arenaConfig.enemyBufferWidth_tiles;
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std::uniform_real_distribution<float> yDist(0.0f,
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static_cast<float>(m_arenaConfig.heightTiles));
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@@ -192,7 +192,7 @@ void ArenaSimulation::spawnShips()
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// Team 1: isEnemy=false, spawn in player buffer zone.
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{
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std::uniform_real_distribution<float> xDist(0.0f,
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static_cast<float>(m_arenaConfig.playerBufferWidth));
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static_cast<float>(m_arenaConfig.playerBufferWidth_tiles));
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for (const ArenaShipEntry& entry : m_arenaConfig.teams[0].ships)
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{
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