add units in config files

This commit is contained in:
2026-06-06 12:13:05 +02:00
parent 66cf9ae23a
commit 6b95619806
24 changed files with 198 additions and 194 deletions

View File

@@ -22,7 +22,7 @@ fill_color = "#40A0FF"
glyph = "S"
[module.sensor]
added_sensor_range_formula = "100"
added_sensor_range_m_formula = "100"
[[module]]
id = "weapon_upgrade"
@@ -49,8 +49,8 @@ glyph = "L"
[module.weapon]
damage_formula = "2"
attack_range_formula = "50"
attack_rate_formula = "2.0"
attack_range_m_formula = "50"
attack_rate_hz_formula = "2.0"
[[module]]
id = "salvager"
@@ -63,9 +63,9 @@ fill_color = "#AACC44"
glyph = "Sv"
[module.salvage]
collection_range_formula = "500"
collection_range_m_formula = "500"
cargo_capacity_formula = "10"
collection_rate_formula = "0.5"
collection_rate_hz_formula = "0.5"
[[module]]
id = "repair_tool"
@@ -78,5 +78,5 @@ fill_color = "#66CCFF"
glyph = "Rp"
[module.repair]
repair_rate_formula = "5 + x"
repair_range_formula = "800"
repair_rate_hz_formula = "5 + x"
repair_range_m_formula = "800"

View File

@@ -16,14 +16,14 @@ cost_formula = "5 + 1*x"
hp_formula = "40 + 5*x"
[ship.movement]
speed_formula = "2000 + 50*x"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
speed_mps_formula = "2000 + 50*x"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
[ship.sensor]
sensor_range_formula = "2000"
sensor_range_m_formula = "2000"
[ship.loot]
scrap_drop = 2
@@ -47,14 +47,14 @@ cost_formula = "10 + 2*x"
hp_formula = "120 + 15*x"
[ship.movement]
speed_formula = "1200"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
speed_mps_formula = "1200"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
[ship.sensor]
sensor_range_formula = "3000"
sensor_range_m_formula = "3000"
[ship.loot]
scrap_drop = 4
@@ -77,14 +77,14 @@ cost_formula = "0"
hp_formula = "40 + 4*x"
[ship.movement]
speed_formula = "1100"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
speed_mps_formula = "1100"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
[ship.sensor]
sensor_range_formula = "2500"
sensor_range_m_formula = "2500"
[ship.loot]
scrap_drop = 2
@@ -107,14 +107,14 @@ cost_formula = "0"
hp_formula = "60 + 5*x"
[ship.movement]
speed_formula = "1300"
main_acceleration_formula = "1000000"
maneuvering_acceleration_formula = "1000000"
angular_acceleration_formula = "100000"
max_rotation_speed_formula = "100000"
speed_mps_formula = "1300"
main_acceleration_mpss_formula = "1000000"
maneuvering_acceleration_mpss_formula = "1000000"
angular_acceleration_radpss_formula = "100000"
max_rotation_speed_radps_formula = "100000"
[ship.sensor]
sensor_range_formula = "2500"
sensor_range_m_formula = "2500"
[ship.loot]
scrap_drop = 2

View File

@@ -14,8 +14,8 @@ surface_mask = [
level = 5
hp_formula = "300 + 40*x"
damage_formula = "5 + 4*x"
range_formula = "3000 + 200*x"
fire_rate_formula = "0.5 + 0.2*x"
range_m_formula = "3000 + 200*x"
fire_rate_hz_formula = "0.5 + 0.2*x"
scrap_drop_formula = "x"
[enemy_station]
@@ -25,6 +25,6 @@ surface_mask = [
]
hp_formula = "300 + 150*x"
damage_formula = "20 + 10*x"
range_formula = "3500 + 200*x"
fire_rate_formula = "1.0 + 0.2*x"
range_m_formula = "3500 + 200*x"
fire_rate_hz_formula = "1.0 + 0.2*x"
scrap_drop_formula = "10 + 5*x"

View File

@@ -5,21 +5,21 @@ starting_building_blocks = 100
scrap_despawn_seconds = 30
tile_size_m = 10
belt_speed_mps = 20
tunnel_max_distance = 10
tunnel_max_distance_tiles = 10
departure_interval_seconds = 20
[regions]
asteroid_width = 40
player_buffer_width = 10
contest_zone_width = 30
enemy_buffer_width = 15
asteroid_width_tiles = 40
player_buffer_width_tiles = 10
contest_zone_width_tiles = 30
enemy_buffer_width_tiles = 15
[expansion]
columns_per_expansion = 10
columns_per_expansion_tiles = 10
cost_building_blocks = 200
[push]
push_expand_columns = 20
push_expand_columns_tiles = 20
boss_advance_seconds = 60
[waves]