Animate items emerging from building output ports
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@@ -315,7 +315,7 @@ void Simulation::tick()
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m_buildingSystem->tickBeltPull(); // step 3
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m_buildingSystem->tickProduction(m_currentTick); // step 4
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m_buildingSystem->tickShipyardProduction(m_currentTick); // step 4b
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m_buildingSystem->tickBeltPush(); // step 5
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m_buildingSystem->tickOutputBelts(); // step 5
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m_beltSystem.tick(); // step 6
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// Step 7: ship behavior systems (movement arbitration via intent priority)
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