make panning faster
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@@ -21,8 +21,8 @@ enemy_buffer_width_tiles = 20
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[scroll]
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# View pan speed (REQ-UI-SCROLL-SPEED): slow near the asteroid, fast across the
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# contest zone, with a linear ramp of the given width straddling each boundary.
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pan_speed_slow_tiles_per_second = 8.0
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pan_speed_fast_tiles_per_second = 24.0
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pan_speed_slow_tiles_per_second = 16.0
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pan_speed_fast_tiles_per_second = 32.0
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pan_ramp_band_width_tiles = 16
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[expansion]
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