recipe iteration
This commit is contained in:
@@ -1,3 +1,29 @@
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# recipes.toml
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#
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# First real-content iteration of the production tree. Quantities and
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# durations are a first guess; the balancing pass will tune them and assign
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# real unlock_at_station_level values (everything is unlocked for now so the
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# full tree is testable).
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#
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# Input chain per game phase — each phase adds exactly one new base input:
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#
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# early iron_ore + copper_ore -> ingots -> copper_wire, steel_plate,
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# circuit_board
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# mid + titanium_ore -> titanium_frame; assembler-made
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# mechanical_parts, targeting_unit,
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# drive_unit
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# late + advanced_alloy -> reinforced_plating, capital_core.
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# advanced_alloy CANNOT be mined; it only
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# comes from reprocessing salvaged scrap,
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# so capital production requires combat.
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#
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# Run tools/verify_recipes.py after editing to check that every consumed
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# item has a producer and every item has a visuals.toml entry.
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# -----------------------------------------------------------------------------
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# Mining (tier 0)
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# -----------------------------------------------------------------------------
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[[recipe]]
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id = "mine_iron_ore"
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building = "miner"
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@@ -12,6 +38,18 @@ inputs = []
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outputs = [{item = "copper_ore", amount = 1}]
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duration_seconds = 1.5
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# Titanium is the midgame ore: mined three times slower than iron.
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[[recipe]]
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id = "mine_titanium_ore"
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building = "miner"
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inputs = []
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outputs = [{item = "titanium_ore", amount = 1}]
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duration_seconds = 3.0
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# -----------------------------------------------------------------------------
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# Smelting (tier 1)
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# -----------------------------------------------------------------------------
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[[recipe]]
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id = "iron_ingot"
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building = "smelter"
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@@ -27,54 +65,17 @@ outputs = [{item = "copper_ingot", amount = 1}]
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duration_seconds = 2.5
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[[recipe]]
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id = "circuit_board"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 1}, {item = "copper_ingot", amount = 2}]
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outputs = [{item = "circuit_board", amount = 1}]
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duration_seconds = 2.0
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[[recipe]]
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id = "drone_hull"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 1}]
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outputs = [{item = "drone_hull", amount = 1}]
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id = "titanium_ingot"
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building = "smelter"
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inputs = [{item = "titanium_ore", amount = 3}]
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outputs = [{item = "titanium_ingot", amount = 1}]
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duration_seconds = 4.0
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[[recipe]]
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id = "laser_cannon_xs_module"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 2}, {item = "circuit_board", amount = 1}]
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outputs = [{item = "laser_cannon_xs_module", amount = 1}]
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duration_seconds = 3.0
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[[recipe]]
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id = "laser_cannon_s_module"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}]
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outputs = [{item = "laser_cannon_s_module", amount = 1}]
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duration_seconds = 6.0
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[[recipe]]
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id = "salvager_module"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}]
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outputs = [{item = "salvager_module", amount = 1}]
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duration_seconds = 6.0
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[[recipe]]
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id = "repair_tool_module"
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 2}]
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outputs = [{item = "repair_tool_module", amount = 1}]
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duration_seconds = 6.0
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[[recipe]]
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id = "building_blocks"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 4}]
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outputs = [{item = "building_block", amount = 10}]
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duration_seconds = 4.0
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# -----------------------------------------------------------------------------
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# Reprocessing
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#
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# The only source of advanced_alloy: salvaged scrap from destroyed ships.
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# -----------------------------------------------------------------------------
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[[recipe]]
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id = "reprocessing_cycle"
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@@ -85,15 +86,354 @@ duration_seconds = 3.0
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[[recipe.outputs]]
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item = "iron_ingot"
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amount = 2
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probability = 0.6
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probability = 0.45
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[[recipe.outputs]]
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item = "circuit_board"
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item = "copper_ingot"
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amount = 1
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probability = 0.3
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probability = 0.25
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[[recipe.outputs]]
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item = "titanium_ingot"
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amount = 1
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probability = 0.15
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[[recipe.outputs]]
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item = "advanced_alloy"
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amount = 1
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probability = 0.1
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probability = 0.15
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# -----------------------------------------------------------------------------
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# Basic components (tier 2, early game)
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# -----------------------------------------------------------------------------
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[[recipe]]
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id = "copper_wire"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "copper_ingot", amount = 1}]
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outputs = [{item = "copper_wire", amount = 2}]
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duration_seconds = 1.5
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[[recipe]]
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id = "steel_plate"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 2}]
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outputs = [{item = "steel_plate", amount = 1}]
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duration_seconds = 2.0
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[[recipe]]
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id = "circuit_board"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 1}, {item = "copper_wire", amount = 2}]
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outputs = [{item = "circuit_board", amount = 1}]
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duration_seconds = 2.0
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[[recipe]]
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id = "building_blocks"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 4}]
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outputs = [{item = "building_block", amount = 10}]
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duration_seconds = 4.0
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# -----------------------------------------------------------------------------
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# Advanced components (tier 3, midgame)
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# -----------------------------------------------------------------------------
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[[recipe]]
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id = "mechanical_parts"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "steel_plate", amount = 1}, {item = "iron_ingot", amount = 1}]
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outputs = [{item = "mechanical_parts", amount = 2}]
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duration_seconds = 2.5
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[[recipe]]
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id = "targeting_unit"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "circuit_board", amount = 2}, {item = "copper_wire", amount = 1}]
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outputs = [{item = "targeting_unit", amount = 1}]
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duration_seconds = 3.0
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[[recipe]]
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id = "drive_unit"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "steel_plate", amount = 1},
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{item = "mechanical_parts", amount = 1},
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{item = "circuit_board", amount = 1},
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]
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outputs = [{item = "drive_unit", amount = 1}]
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duration_seconds = 4.0
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[[recipe]]
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id = "titanium_frame"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "titanium_ingot", amount = 2}, {item = "steel_plate", amount = 1}]
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outputs = [{item = "titanium_frame", amount = 1}]
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duration_seconds = 4.0
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# -----------------------------------------------------------------------------
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# Capital components (tier 4, lategame — gated on advanced_alloy)
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# -----------------------------------------------------------------------------
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[[recipe]]
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id = "reinforced_plating"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "steel_plate", amount = 2}, {item = "advanced_alloy", amount = 1}]
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outputs = [{item = "reinforced_plating", amount = 1}]
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duration_seconds = 5.0
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[[recipe]]
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id = "capital_core"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "targeting_unit", amount = 1},
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{item = "drive_unit", amount = 1},
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{item = "advanced_alloy", amount = 2},
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]
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outputs = [{item = "capital_core", amount = 1}]
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duration_seconds = 8.0
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# -----------------------------------------------------------------------------
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# Module items — early game
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# -----------------------------------------------------------------------------
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[[recipe]]
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id = "laser_cannon_s_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 2}, {item = "circuit_board", amount = 1}]
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outputs = [{item = "laser_cannon_s_module", amount = 1}]
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duration_seconds = 3.0
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[[recipe]]
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id = "salvager_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "steel_plate", amount = 1}, {item = "circuit_board", amount = 1}]
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outputs = [{item = "salvager_module", amount = 1}]
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duration_seconds = 4.0
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[[recipe]]
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id = "repair_tool_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "circuit_board", amount = 2}, {item = "copper_wire", amount = 1}]
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outputs = [{item = "repair_tool_module", amount = 1}]
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duration_seconds = 4.0
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[[recipe]]
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id = "armor_plates_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "steel_plate", amount = 2}]
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outputs = [{item = "armor_plates_module", amount = 1}]
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duration_seconds = 3.0
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[[recipe]]
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id = "sensor_booster_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "circuit_board", amount = 1}, {item = "copper_wire", amount = 2}]
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outputs = [{item = "sensor_booster_module", amount = 1}]
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duration_seconds = 3.0
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[[recipe]]
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id = "maneuvering_thrusters_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "mechanical_parts", amount = 1}, {item = "copper_wire", amount = 1}]
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outputs = [{item = "maneuvering_thrusters_module", amount = 1}]
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duration_seconds = 3.0
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# -----------------------------------------------------------------------------
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# Module items — midgame
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# -----------------------------------------------------------------------------
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[[recipe]]
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id = "afterburner_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "drive_unit", amount = 1}, {item = "steel_plate", amount = 1}]
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outputs = [{item = "afterburner_module", amount = 1}]
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duration_seconds = 4.0
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[[recipe]]
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id = "weapon_upgrade_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "targeting_unit", amount = 1}, {item = "steel_plate", amount = 1}]
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outputs = [{item = "weapon_upgrade_module", amount = 1}]
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duration_seconds = 4.0
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[[recipe]]
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id = "weapon_primer_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "targeting_unit", amount = 1}, {item = "copper_wire", amount = 2}]
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outputs = [{item = "weapon_primer_module", amount = 1}]
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duration_seconds = 4.0
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[[recipe]]
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id = "weapon_stabilizer_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "targeting_unit", amount = 1}, {item = "mechanical_parts", amount = 1}]
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outputs = [{item = "weapon_stabilizer_module", amount = 1}]
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duration_seconds = 4.0
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[[recipe]]
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id = "laser_cannon_m_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "targeting_unit", amount = 1}, {item = "titanium_frame", amount = 1}]
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outputs = [{item = "laser_cannon_m_module", amount = 1}]
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duration_seconds = 6.0
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[[recipe]]
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id = "drone_bay_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "titanium_frame", amount = 1},
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{item = "mechanical_parts", amount = 1},
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{item = "circuit_board", amount = 1},
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]
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outputs = [{item = "drone_bay_module", amount = 1}]
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duration_seconds = 6.0
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# -----------------------------------------------------------------------------
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# Module items — lategame
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# -----------------------------------------------------------------------------
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[[recipe]]
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id = "laser_cannon_l_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "targeting_unit", amount = 2},
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{item = "reinforced_plating", amount = 2},
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{item = "titanium_frame", amount = 1},
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]
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outputs = [{item = "laser_cannon_l_module", amount = 1}]
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duration_seconds = 12.0
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[[recipe]]
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id = "drone_hangar_module"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "capital_core", amount = 1},
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{item = "titanium_frame", amount = 2},
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{item = "reinforced_plating", amount = 2},
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]
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outputs = [{item = "drone_hangar_module", amount = 1}]
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duration_seconds = 20.0
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# -----------------------------------------------------------------------------
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# Ship hulls
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# -----------------------------------------------------------------------------
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[[recipe]]
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id = "drone_hull"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [{item = "iron_ingot", amount = 5}, {item = "circuit_board", amount = 1}]
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outputs = [{item = "drone_hull", amount = 1}]
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duration_seconds = 4.0
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[[recipe]]
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id = "frigate_hull"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "steel_plate", amount = 3},
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{item = "mechanical_parts", amount = 1},
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{item = "circuit_board", amount = 1},
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]
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outputs = [{item = "frigate_hull", amount = 1}]
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duration_seconds = 8.0
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[[recipe]]
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id = "destroyer_hull"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "steel_plate", amount = 5},
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{item = "mechanical_parts", amount = 2},
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{item = "circuit_board", amount = 1},
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]
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outputs = [{item = "destroyer_hull", amount = 1}]
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duration_seconds = 10.0
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[[recipe]]
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id = "cruiser_hull"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "titanium_frame", amount = 2},
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{item = "steel_plate", amount = 4},
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{item = "drive_unit", amount = 1},
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]
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outputs = [{item = "cruiser_hull", amount = 1}]
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duration_seconds = 15.0
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[[recipe]]
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id = "battlecruiser_hull"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "titanium_frame", amount = 3},
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{item = "steel_plate", amount = 6},
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{item = "drive_unit", amount = 1},
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{item = "targeting_unit", amount = 1},
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]
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outputs = [{item = "battlecruiser_hull", amount = 1}]
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duration_seconds = 20.0
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[[recipe]]
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id = "battleship_hull"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "titanium_frame", amount = 4},
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{item = "reinforced_plating", amount = 2},
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{item = "drive_unit", amount = 2},
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]
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outputs = [{item = "battleship_hull", amount = 1}]
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duration_seconds = 30.0
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[[recipe]]
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id = "dreadnought_hull"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "capital_core", amount = 1},
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{item = "titanium_frame", amount = 6},
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{item = "reinforced_plating", amount = 4},
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{item = "drive_unit", amount = 2},
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]
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outputs = [{item = "dreadnought_hull", amount = 1}]
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duration_seconds = 60.0
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[[recipe]]
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id = "carrier_hull"
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unlock_at_station_level = -1
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building = "assembler"
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inputs = [
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{item = "capital_core", amount = 1},
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{item = "titanium_frame", amount = 5},
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{item = "reinforced_plating", amount = 3},
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{item = "drive_unit", amount = 2},
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]
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outputs = [{item = "carrier_hull", amount = 1}]
|
||||
duration_seconds = 60.0
|
||||
|
||||
@@ -106,6 +106,8 @@ glyph = "E"
|
||||
# drawn around it. One section per ItemType.
|
||||
# -----------------------------------------------------------------------------
|
||||
|
||||
# --- ores ---
|
||||
|
||||
[items.iron_ore]
|
||||
fill = "#8a5a4a"
|
||||
outline = "#201010"
|
||||
@@ -114,6 +116,12 @@ outline = "#201010"
|
||||
fill = "#c47a3a"
|
||||
outline = "#3a1a0a"
|
||||
|
||||
[items.titanium_ore]
|
||||
fill = "#9aa3ad"
|
||||
outline = "#2a2e33"
|
||||
|
||||
# --- ingots ---
|
||||
|
||||
[items.iron_ingot]
|
||||
fill = "#b0b0b8"
|
||||
outline = "#202028"
|
||||
@@ -122,34 +130,80 @@ outline = "#202028"
|
||||
fill = "#d48a4a"
|
||||
outline = "#402010"
|
||||
|
||||
[items.circuit_board]
|
||||
fill = "#2ea35a"
|
||||
outline = "#0a2a14"
|
||||
[items.titanium_ingot]
|
||||
fill = "#c8d2dc"
|
||||
outline = "#3a4048"
|
||||
|
||||
[items.advanced_alloy]
|
||||
fill = "#a06acc"
|
||||
outline = "#201030"
|
||||
|
||||
[items.building_block]
|
||||
fill = "#c8b070"
|
||||
outline = "#302810"
|
||||
# --- salvage loop ---
|
||||
|
||||
[items.scrap]
|
||||
fill = "#7a7268"
|
||||
outline = "#201a14"
|
||||
|
||||
[items.drone_hull]
|
||||
fill = "#1b1b1b"
|
||||
outline = "#1402b3"
|
||||
[items.advanced_alloy]
|
||||
fill = "#a06acc"
|
||||
outline = "#201030"
|
||||
|
||||
[items.laser_cannon_xs_module]
|
||||
fill = "#691313"
|
||||
outline = "#f3ff4f"
|
||||
# --- basic components ---
|
||||
|
||||
[items.copper_wire]
|
||||
fill = "#e09a50"
|
||||
outline = "#3a2008"
|
||||
|
||||
[items.steel_plate]
|
||||
fill = "#8a92a0"
|
||||
outline = "#22262c"
|
||||
|
||||
[items.circuit_board]
|
||||
fill = "#2ea35a"
|
||||
outline = "#0a2a14"
|
||||
|
||||
[items.building_block]
|
||||
fill = "#c8b070"
|
||||
outline = "#302810"
|
||||
|
||||
# --- advanced components ---
|
||||
|
||||
[items.mechanical_parts]
|
||||
fill = "#6f7a66"
|
||||
outline = "#1c2018"
|
||||
|
||||
[items.targeting_unit]
|
||||
fill = "#3a9e8c"
|
||||
outline = "#0c2824"
|
||||
|
||||
[items.drive_unit]
|
||||
fill = "#4a6ad0"
|
||||
outline = "#101a38"
|
||||
|
||||
[items.titanium_frame]
|
||||
fill = "#b8c4d4"
|
||||
outline = "#343c48"
|
||||
|
||||
# --- capital components ---
|
||||
|
||||
[items.reinforced_plating]
|
||||
fill = "#8a6ad0"
|
||||
outline = "#1c1038"
|
||||
|
||||
[items.capital_core]
|
||||
fill = "#b040d0"
|
||||
outline = "#280c30"
|
||||
|
||||
# --- module items ---
|
||||
|
||||
[items.laser_cannon_s_module]
|
||||
fill = "#691313"
|
||||
outline = "#f3ff4f"
|
||||
|
||||
[items.laser_cannon_m_module]
|
||||
fill = "#892020"
|
||||
outline = "#f3ff4f"
|
||||
|
||||
[items.laser_cannon_l_module]
|
||||
fill = "#a92d2d"
|
||||
outline = "#f3ff4f"
|
||||
|
||||
[items.salvager_module]
|
||||
fill = "#b2cfdd"
|
||||
outline = "#236137"
|
||||
@@ -158,6 +212,76 @@ outline = "#236137"
|
||||
fill = "#2e9ba3"
|
||||
outline = "#689275"
|
||||
|
||||
[items.armor_plates_module]
|
||||
fill = "#808080"
|
||||
outline = "#202020"
|
||||
|
||||
[items.sensor_booster_module]
|
||||
fill = "#40a0ff"
|
||||
outline = "#102840"
|
||||
|
||||
[items.maneuvering_thrusters_module]
|
||||
fill = "#5090e0"
|
||||
outline = "#142438"
|
||||
|
||||
[items.afterburner_module]
|
||||
fill = "#6080c0"
|
||||
outline = "#182030"
|
||||
|
||||
[items.weapon_upgrade_module]
|
||||
fill = "#ff4040"
|
||||
outline = "#401010"
|
||||
|
||||
[items.weapon_primer_module]
|
||||
fill = "#e03838"
|
||||
outline = "#380e0e"
|
||||
|
||||
[items.weapon_stabilizer_module]
|
||||
fill = "#c03030"
|
||||
outline = "#300c0c"
|
||||
|
||||
[items.drone_bay_module]
|
||||
fill = "#cc66ff"
|
||||
outline = "#331040"
|
||||
|
||||
[items.drone_hangar_module]
|
||||
fill = "#9933cc"
|
||||
outline = "#260c33"
|
||||
|
||||
# --- ship hulls (outline matches the ship's fleet color in [ships.*]) ---
|
||||
|
||||
[items.drone_hull]
|
||||
fill = "#1b1b1b"
|
||||
outline = "#3366ff"
|
||||
|
||||
[items.frigate_hull]
|
||||
fill = "#1b1b1b"
|
||||
outline = "#44aaff"
|
||||
|
||||
[items.destroyer_hull]
|
||||
fill = "#1b1b1b"
|
||||
outline = "#33ccaa"
|
||||
|
||||
[items.cruiser_hull]
|
||||
fill = "#1b1b1b"
|
||||
outline = "#66cc33"
|
||||
|
||||
[items.battlecruiser_hull]
|
||||
fill = "#1b1b1b"
|
||||
outline = "#cccc33"
|
||||
|
||||
[items.battleship_hull]
|
||||
fill = "#1b1b1b"
|
||||
outline = "#ff9933"
|
||||
|
||||
[items.dreadnought_hull]
|
||||
fill = "#1b1b1b"
|
||||
outline = "#ff5533"
|
||||
|
||||
[items.carrier_hull]
|
||||
fill = "#1b1b1b"
|
||||
outline = "#cc66ff"
|
||||
|
||||
# -----------------------------------------------------------------------------
|
||||
# Ships
|
||||
#
|
||||
|
||||
Reference in New Issue
Block a user