Combat stats round 4 from arena round 3 margins
Round 3 (narrow lanes; arena geometry is part of the fixture from here): dreadnought closed to -11%, battleship improved to +22%, the drone swarm flipped to +14% over cruisers under full engagement, glass beat armored for the third consecutive round, mirrors/repair/ two-to-one healthy, stations cracked at 51% by the 3x swarm under the new geometry (watch, not touched). Round-4 knobs: armor_plates 1000 -> 1200 (~37 HP/threat; persistent glass signal, also lifts armor-carrying cruiser/BC/destroyer/DN loadouts), battlecruiser hull 2500 -> 2000 (net -300 EHP after its armor gain), battleship 7000 -> 6300 (loadout has no armor, clean -10%), dreadnought/carrier 19000 -> 22500 (opposing destroyers gain armor too, so the larger step). Anchors doc notes the emerging shape: the arena prices capitals as tanks with taxed guns. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DyCu8vwChKMbLJQ3xosYEN
This commit is contained in:
@@ -158,7 +158,7 @@ fill_color = "#808080"
|
|||||||
glyph = "A"
|
glyph = "A"
|
||||||
|
|
||||||
[module.health]
|
[module.health]
|
||||||
added_hp = 1000
|
added_hp = 1200
|
||||||
|
|
||||||
|
|
||||||
[[module]]
|
[[module]]
|
||||||
|
|||||||
@@ -179,7 +179,7 @@ materials = [{item = "battlecruiser_hull", amount = 1}]
|
|||||||
production_time_seconds = 5
|
production_time_seconds = 5
|
||||||
|
|
||||||
[ship.health]
|
[ship.health]
|
||||||
hp = 2500
|
hp = 2000
|
||||||
|
|
||||||
[ship.movement]
|
[ship.movement]
|
||||||
speed_mps = 20
|
speed_mps = 20
|
||||||
@@ -222,7 +222,7 @@ materials = [{item = "battleship_hull", amount = 1}]
|
|||||||
production_time_seconds = 6
|
production_time_seconds = 6
|
||||||
|
|
||||||
[ship.health]
|
[ship.health]
|
||||||
hp = 7000
|
hp = 6300
|
||||||
|
|
||||||
[ship.movement]
|
[ship.movement]
|
||||||
speed_mps = 15
|
speed_mps = 15
|
||||||
@@ -267,7 +267,7 @@ materials = [{item = "dreadnought_hull", amount = 1}]
|
|||||||
production_time_seconds = 8
|
production_time_seconds = 8
|
||||||
|
|
||||||
[ship.health]
|
[ship.health]
|
||||||
hp = 19000
|
hp = 22500
|
||||||
|
|
||||||
[ship.movement]
|
[ship.movement]
|
||||||
speed_mps = 10
|
speed_mps = 10
|
||||||
@@ -308,7 +308,7 @@ materials = [{item = "carrier_hull", amount = 1}]
|
|||||||
production_time_seconds = 8
|
production_time_seconds = 8
|
||||||
|
|
||||||
[ship.health]
|
[ship.health]
|
||||||
hp = 19000
|
hp = 22500
|
||||||
|
|
||||||
[ship.movement]
|
[ship.movement]
|
||||||
speed_mps = 10
|
speed_mps = 10
|
||||||
|
|||||||
@@ -458,15 +458,18 @@ verifies it empirically. Change the anchors first, re-derive stats second.
|
|||||||
time) as the *prior*; per-hull HP is the empirical trim knob for
|
time) as the *prior*; per-hull HP is the empirical trim knob for
|
||||||
arena results (guns are shared across many hulls, so gun changes move
|
arena results (guns are shared across many hulls, so gun changes move
|
||||||
many matchups at once — hull HP moves exactly one). Current values
|
many matchups at once — hull HP moves exactly one). Current values
|
||||||
after round-2 trims: drone 60, frigate 300, destroyer 550,
|
after round-3 trims: drone 60, frigate 300, destroyer 550,
|
||||||
cruiser 1500, battlecruiser 2500, battleship 7000,
|
cruiser 1500, battlecruiser 2000, battleship 6300,
|
||||||
dreadnought/carrier 19000.
|
dreadnought/carrier 22500. (The capital hulls sit well above the
|
||||||
- **Armor HP ≈ 31 per threat** — a strong premium over hull HP (15)
|
15/threat prior while their guns sit below the DPS prior — the arena
|
||||||
|
consistently prices big ships as tanks with taxed guns.)
|
||||||
|
- **Armor HP ≈ 37 per threat** — a strong premium over hull HP (15)
|
||||||
because armor is pure HP with no capability, and fights snowball:
|
because armor is pure HP with no capability, and fights snowball:
|
||||||
killing enemies removes their DPS, while surviving merely delays —
|
killing enemies removes their DPS, while surviving merely delays —
|
||||||
so a point of HP must be cheaper than a point of DPS.
|
so a point of HP must be cheaper than a point of DPS.
|
||||||
armor_plates adds 1000 HP at 32 threat (arena round 1: at 640 the
|
armor_plates adds 1200 HP at 32 threat (raised from 640 → 1000 →
|
||||||
all-guns destroyer beat the armored one).
|
1200: the all-guns destroyer beat the armored one in three
|
||||||
|
consecutive arena rounds).
|
||||||
- **TTK check:** a mirror cruiser duel (51 DPS vs 2140 EHP) lasts ~42 s —
|
- **TTK check:** a mirror cruiser duel (51 DPS vs 2140 EHP) lasts ~42 s —
|
||||||
inside the 30–60 s parity-fight band implied by the 25-ship fleet
|
inside the 30–60 s parity-fight band implied by the 25-ship fleet
|
||||||
target. Capital mirrors run longer (~90 s), deliberately.
|
target. Capital mirrors run longer (~90 s), deliberately.
|
||||||
@@ -514,6 +517,23 @@ DPS (17→14, 70→52 damage), armor 640→1000, repair 25→12, station range
|
|||||||
still win flawlessly in round 2, the range ladder (kiting) is the next
|
still win flawlessly in round 2, the range ladder (kiting) is the next
|
||||||
suspect, ahead of further DPS cuts.
|
suspect, ahead of further DPS cuts.
|
||||||
|
|
||||||
|
**Arena round 3 results (2026-07-04, narrow lanes):** arenas were
|
||||||
|
narrowed (height 10) so fleets can no longer pass each other — arena
|
||||||
|
geometry is part of the fixture from here on; margins are only
|
||||||
|
comparable within the same geometry. Results: mirrors healthy (1–7%);
|
||||||
|
dreadnought closed to −11%; battleship improved to +22% (still over);
|
||||||
|
drone swarm now beats cruisers by 14% (full engagement in the narrow
|
||||||
|
lane favors numbers); mixed vs battlecruisers +18%; glass beat armored
|
||||||
|
for the third consecutive round (+12%); repair 14%, two-to-one 78%,
|
||||||
|
station set cracked at 51% by the 3× swarm (geometry changed under the
|
||||||
|
stations — watch before touching stats). Round-4 knob changes:
|
||||||
|
armor_plates 1000→1200 (the persistent glass signal; also lifts the
|
||||||
|
armor-carrying cruiser/BC/destroyer/DN loadouts), battlecruiser hull
|
||||||
|
2500→2000 (net −300 EHP after its armor gain), battleship 7000→6300
|
||||||
|
(no armor in its loadout, clean −10%), dreadnought/carrier
|
||||||
|
19000→22500 (the opposing destroyers gain armor too, so the DN needs
|
||||||
|
the larger step).
|
||||||
|
|
||||||
**Arena round 2 results (2026-07-04, with EHP-margin logging):** the
|
**Arena round 2 results (2026-07-04, with EHP-margin logging):** the
|
||||||
mirror "bias" was noise — repeated runs split randomly, and winners
|
mirror "bias" was noise — repeated runs split randomly, and winners
|
||||||
finish at 5–7% EHP (near-mutual annihilation, healthy). Drones vs
|
finish at 5–7% EHP (near-mutual annihilation, healthy). Drones vs
|
||||||
|
|||||||
Reference in New Issue
Block a user